COMIC REVIEW – Power Rangers Unlimited (2026) #2

Yeah, so I didn’t catch the new MMPR issue yet. So that’s going to be a bit delayed… however, I did catch the next issue of this Unlimited series, which introduces us to another Psycho Ranger person, which means we bring in the appropriate In Space characters (Andros and Karone), pair them up with a bunch of other Rangers including SPD’s Sky Tate, and Trini is having a job in whatever her new base of operations happens to be while also being homesick.

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Review #1363 – Food Fight (Atari 8-Bit)

A bit of a delay in this one because I forgot to upload the video this morning before I left and I didn’t bring a laptop. Oops. Anyway, it’s another Atari 50 mine and on top of that, it’s mostly recycled bits from a prior review… which helps because said review helped in filling some gaps for this one.

A Delay In Video Means I Can Talk About This…

More deal into the gameplay, which includes custom chips for custom abilities – either collectables or a shop mechanic in place. We also see a new Robot Master (the eloquently named “Twinkle Girl”) as well as an old Robot Master (Mega Man 8 & Bass’ Astro Man), which implies some old faces returning. And speaking of which, although not seen in-game, presser material unveils that Proto Man will be a playable character.

Oh, and the new Override system… which is a kill shot similar to Mega Man 11’s Double Gear kill shot that’s active on desperation… a little less enthused on that, but hey, let it play out and see where it goes.

New review (not Mega related) will be up later tonight because I forgot to upload it. Sorry.

Activision Is Returning To 2600

Source: Atari Site

So anyone remember the big news that Atari teased a while back? Well, turns out that it’s not a new Ataribox. However, I would still consider it a big deal of sorts, as you can now purchase the old Activision classics in brand new spiffy 2600 carts. Twelve of them are available individually, while the rest are locked behind expensive collections, rather than using the nifty multi-game switches of their own releases, which would have been cheaper… but this is Activision (owned by Microsoft) we’re talking about here.

Still a pretty cool deal, though… you know what would be even cooler, though… besides more 7800 games, of course?

Sharing some of that Activision love on your celebratory Atari 50 compilation via DLC.

Would be nice.

MMPR TLR Parody VII Point 1 Alpha Dex Mega… Eh.

(I can’t be bothered with a banner, so here’s a Lord Zedd facepalm that sums up my feelings more than adequately.)

In 2017, someone gathered a bunch of his closest buddies and did a Power Rangers fanfilm called MMPR: The Last Ranger Parody VII… I would have to ask where I can watch Parodies I through VI, but I don’t think they exist.

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Review #1362 – Ring Rage (Game Boy)

Going to level with you folks; this week’s scheduled offering of Arcade’s Revenge has been pushed back to next week because the reviews aren’t ready yet and most of my spare time was spent playing this other thing that came out of nowhere. Fortunately, we’ve got back-up in the form of Ring Rage and a couple other quickies this week.

On the bright side, the schedule is upheld.

COMIC REVIEW – Power Rangers Green #1

Right, so here’s the deal. Today, we do the Green review while Thursday sees follow-ups on the Unlimited and MMPR comic runs. With that in mind, we now have the first issue of Boom’s third ongoing Power Rangers comic, which is the closest thing to an Old Man Logan scenario for Tommy Oliver as you could possibly get. And for what it’s worth, nothing about this issue explains whether this is its own thing or related to the other books… but honestly, for whatever it’s worth… it’s alright.

I’m going to keep my thoughts fairly brief here and will not bother with a break because there isn’t much to spoil. Besides our hero in green, there are a couple other familiar faces that we’ve seen perhaps one time too many permeate these Boom! comic efforts. The initial plot is also familiar fare to anyone who has read these sort of tales; the remaining hero in seclusion, dragged out by an old foe for one final mission to save what’s left of the world, hoisted back into action despite his better judgment and conscience. As before, the details of how we got here and what our heroes will be dealing with are kept vague, adding to the mystery. Is the mystery compelling enough? I don’t know… depends on the individual reader.  I will admit that I am somewhat curious as to the questions that still need answer… which is more than what I can say for the other two series.

Of the three series to come out of Boom’s output right now, the one that I had the least interest in from the getgo turns out to be the more interesting of the bunch. Whether that holds for the next couple issues (I figure three is enough) is another story.

Here’s A Teaser For The Extra Bits

Weekly “vintage” material to be posted every Thursday until I run out of things I actually want people to see… though mind you, we may have jumped that shark a decade ago…

And yes, I repurposed an old Dailymotion update video that bares no relevancy to the material on hand into promoting something more current. Enjoy the show.