Yeah, a cold struck me down, but I’m not out… I do need to reshuffle some videos around. But hopefully, the big Sunday video won’t be an issue… the big Monday episode, on the other hand, might be. Fiddle sticks. We’ll let you folks know tomorrow.
Tag: SMS
Review #1355 – My Hero (Master System)
Traditionally, Review A Bad Game Day – a relic of the old 1MoreCastle site that I adopted for myself – would land on August 8th… but that’s on a Saturday and I’ve better things to do on a Saturday than waste it on today’s offering. A prime example of something that doesn’t always go well on a card.
We didn’t end the week on Super Boy, which turned out better towards the back end of that series, but we do end on a bad game, so it all works out.
Review #1354 – Super Boy 4 (Master System)
It took us four games, but Super Boy finally graces Sega Mark III proper and the quality is a step up. Whether that means a good game is… oh, come on, you should know better by now.
Good news is that they stopped making Super Boy games. Bad news is we’ve still got one more bad Master System game to look at tomorrow, but at least, it’s licensed by Sega… man, and I was worried I’d have nothing for Review A Bad Game week here.
Review #1353 – Super Boy III (Master System-ish)
Calling this a “Sega Master System” game is a misnomer because this entry is a strictly SG-1000 release… which would technically make this the first time we’re reviewing a game from Sega’s older console that never made it to American soil… but much like Akumajo Dracula on Sharp X68000, it’s on a console that I am never going to touch again and I am playing this on a Master System gimmick anyway, so whatever, who cares? The game still sucks… or does it?
Review #1352 – Super Boy II (Master System)
Hey, kids. Remember that Super Boy game we played yesterday? Well, here it is, again, because sure, why not?
Review #1351 – Super Boy I (Master System)
Yes, we’re tackling the infamous Super Boy series on Master System… or so they tell us. And yes, we’re doing the entire series this week. Joy.
Review #1335 – Quartet (Master System)
I didn’t think that I’d be doing two games that I used to play on an old handheld thing that is now dearly departed… funny how things work out.
Next week is Sonic… and Rip.
Review #1334 – Bomber Raid (Master System)
Despite the name, Bomber Raid does not ape the style of another game involving the bombing of ground targets… which is a shame because it would have been the more interesting game. Oh well…
But yeah, we’re veering away from Intellivision for a spell to toss out a couple Master System reviews that have been just sitting there. And also, it’s no fun just ragging on Intellivision hard for three straight weeks, not when there’s Sega hardware to rag on.
Review #1300 – Star Wars (Master System)
Feeling a disturbance, alright…
Yes, we’ve shifted gears from our originally intended 1300th review (which will now be 1400th) to a Star Wars game on Master System that… is the only Star Wars on Master System and will hopefully be the thing that gets me to covering that Game Gear version of Star Wars that is much more interesting.
Just so we’re clear, the “faux THX” sounding sound is the Super Mario World keyhole sound effect stretched out to last longer than it actually does. So if anyone should CID’ing this thing, it’s da Mario, not the Mouse. The mouse can fly a kite up… well, you know.
Review #876 – Double Dragon (Sega Master System)
Kicking off Double Dragon On Sega week with the Master System version of Double Dragon that people say is better than the NES version… well, I don’t know about that, for sure, but it sure as shit is better than the Atari versions. Those are awful.