Boom’s Practices Suck

I usually save this for the wrestling related bits, but this is something that bothers me a bit.

Hardcover editions should be for collecting pre-existing issues and including some neat little bonus bits, not including stories integral to your overall narrative. Boom including stories in their MMPR hardcover collections that are part of their overall story (Volume 1 has a Drakkon related thing and Volume 2 has the origins of their custom Psycho Ranger paint job) is a pretty scummy move in an effort to drive more people in to rebuying shit they already have.

They’re basically Malibu Stacy with a new hat.

Mega Man Maker Level: DTM13 – Acidic Riverforce (277614)

The custom tune by Wally Chantek (as well as the name of the level) should be a clue as to the inspiration for this mostly action-based level with some mild platforming bits and side routes. Probably the most fun level I’ve had putting together into a little video.

Click the link to play the level:
https://megamanmaker.com/?level=277614

Mega Man Maker Level: DTM12 – Small In Japan (277529)

Based on an old custom level that I whipped together for Mega Man Powered Up, the PSP remake of Mega Man 1. Obviously, some details have been altered due to differences in assets… and also, this MMM version is somewhat more playable than the PSP version. Maybe some day, I’ll show off that one if I’m feeling bored.

Click the link to play the level:
https://megamanmaker.com/?level=277529

Mega Man Maker Level: DTM10 – Wily Underworld version 2 (277448)

A re-up of the previous version of Wily Underworld, this one based on Wily 3 and Wily 4 with traces of Wily 2 and using the proper tiles introduced in version 1.4.2.1.

Starts with some familiar layouts and goes into slightly different territory. The boss battle is also somewhat different than usual. Only Mega Man ventures in this level with MM1 weapons and tools, including Magnet Beam.

Click the link to play the level:
https://megamanmaker.com/?level=277448