Somehow Snagged Ninja Gaiden II (the old one)

Yes, by “old one”, I am in fact refering to the the NES video game and not the recent XBox 360 version with five hundred different attacks but none of them very effective against insanely difficult opponents who seem to have ten million better attacks than you. Now, some smart-ass might be thinking “eBay” but I don’t go to eBay for my gaming goods. Mostly because I still do not have a credit card… or anything necessary to obtain a PayPal account. Instead, I scour flea markets and thrift shops for my gaming needs. Insane, isn’t it?

So yeah, the chances of getting my hands on a Ninja Gaiden original NES game (for ten bucks no less) was pretty fucking minimal… but somehow it happened. Plays fairly well, still can’t get past the second stage with the snow storm, but that’s okay. I got time… oh yes I do.

Cheap Xbox 360 Is Now Cheaper

According to gamedame.com and confirmed by Microsoft, the 20GB XBox 360 model has dropped its price to $299US. Taking the place of the old $349US price tag is a newer model that comes equipped with a 60GB hard drive. If the newer model also comes with no red ring of death, I’m sold. Of course, you still have the Arcade package and Elite consoles, which are both the same price, so… if you’ve been holding out on getting a Xbox 360, you have a cheap alternative now.

VIDEO – Mega Man The 9th

You can find the article here, along with the Nintendo Power scan which confirms its legitimacy. So now let me offer my own thoughts:

OH MY GAWD! DEY’RE MAKING’ MEGA MAN 9! CLASSIC MEGA MAN 9! HOORAY! A REAL GAME! CLASSIC MEGA MAN 9! YAY! I’M SO HAPPEEEEEEEE!!!! EXCITING! I’M GOING TO PISS MY SHORTS RIGHT HERE! YAY!

Okay, sorry about that. But yeah, that’s exciting. And even better, they’re going to make the game similar to the NES games – just the way it should be. The only thing that would make this piece of news even better is if it was released for an actual NES… you know, so I can actually play it.

Better start saving up.

Oddball Gaming Purchases

I had recently purchased a copy of an old NES game called Stinger, which looked to be a sequel or spin-off to that Twin Bee game I’ve played on the multicarts. Never really played it, but it came in an actual box! Amazing.

So I get home and popped the sucker into my FC Twin and pushed the power on. It was then I saw something was wrong.

For you see, the game I bought wasn’t a shoot-em-up called Stinger, but a shoot-em-up called Tiger Heli. It’s not a bad game by any means; just not the one I wanted to pick up.

So yeah, I feel ripped off – but on the other hand, it makes a good joke to play on someone who wants a “classic” game.

Also, while we’re on the subject of oddball gaming purchases, I picked up a copy of Indiana Jones and the Temple of Doom for NES… despite a whole bunch of people making videos about how bad the game is. I’ll probably post a review of the game (written form), but I highly recommend checking out the three-part Terrible NES Games Theatre review done by ericmansuper – it’s perhaps the most in-depth and downright entertaining video reviews I’ve seen. Just look it up on YouTube and you’ll find it quick.

The Neo Geo Pocket Color Saga

For five points, please guess the appropriate response from a typical gamer who is only impressed by the latest tech. Answers to follow, but really, you should know these.

1 – I got a PSP.

2 – I got a DS.

3 – I got a GBA.

4 – I got a Game Boy.

5 – I got a Neo Geo Pocket Color.

Think on that for a bit before going ahead.

Continue reading “The Neo Geo Pocket Color Saga”

NES Retrospective #6 – Zapper Games Round 2

Let’s head back to the Zapper, because I would be a total douche if I didn’t mention the other two launched games that were made for use with the light gun; Hogan’s Alley and Wild Gunman. Not much background I can give on these two other than they were originally arcade titles ported to the NES, which was a fact I didn’t even know until the Internet age. Ah, good old Internet.

I never had Wild Gunmen. However, I did have Hogan’s Alley at one point and remember the game fondly so I guess we’ll start with that.

Hogan’s Alley was basically a shooting gallery where you’d shoot down all the enemy paper cutouts and avoid the civilian paper cutouts. There were three different modes of play: one was a basic shooting gallery mode in which three cutouts would move on screen and you’d have to shoot the bad guy cutouts. It was a basic mode that more difficult with quicker shots and reaction time required, but it was a fun little game. Further progress in the game would dub you Sharpshooter or Super Sharpshooter. Don’t remember or know if there are other titles, but those were the only two I got.

The second game mode took place in a cityscape of sorts where you have to shoot down more paper cutouts. Not sure why you couldn’t include “real” people as your foes; it would have made for a different transition. Game Mode A would be the “training” mode and Game Mode B would be the “real” deal where you’re on the streets, but then again, this isn’t Grand Theft Auto.

If you’re bored with shooting down paper cutouts, you can try the third game mode which has you shooting tin cans and keeping them from falling down the pit. Landing the cans in various spots net you points and unlike the other games, there’s no need to pick and choose which cans to avoid or shoot. It’s a simple romp; if it moves, shoot it. I found Hogan’s Alley to be truly diverse of the three Zapper games (or rather the two I’ve played) and if you have an old Zapper hanging around, I’d check it out.

The third and final Zapper game in the launch wave is Wild Gunman, another port of a Nintendo arcade game. I’ve never played this, but apparently this has something to do with the Wild West and you shoot down cowboys in a good ol’ fashioned one-on-one showdown. There’s even voices in this game. Nice.

Anyway, that covers the remaining Zapper launch games. Unlike ROB the Robot, the Zapper would receive a few more compatible games, such as Gumshoe, so it still got some use even after people grew tired of the initial offerings. Next up, we’ll check out a couple more games on bikes: the popular Excitebike and the lesser popular Mach Rider. Later.

The Game Herpes… I Mean Heroes (Also, Smallville).

Went to a couple restaurants for Mother’s Day. Ate some really sweet grub in one and had nice coffee & cake in another. Good meals followed by several fifteen-minute sessions in the crapper. Nice.

Just about the only good thing about Father’s Day is that my dad doesn’t like going to restaurants, so we can order cheaper take-out that doesn’t induce a shitfest.

Anyway, some blurbs and stuff.


Handsome Tom’s new podcast series has been going on for a while and I gotta say; for a test run, this doesn’t seem to bad. They don’t have much of a site at the moment, but what they do have is pretty damn entertaining for the most part, unlike Tom’s previous website of work, which is starting to lose its luster due to the unfunny and uninteresting stuff being brought in.

But that other site has something Tom doesn’t have: the Angry Video Game Nerd… but then to see him, I go to Gametrailers and… ugh. Check out the Game Heroes here. (2019 Update: Link No Longer Valid.)

In other news, word has it that Allison Mack, who starred in Smallville since its first episode, is considering leaving the show over money issues. This after it was announced that two other central cast members announced that they would leaving the show. You know, rather than having another season, maybe we should… oh, I don’t know… cancel it? I mean, it’s nice that we have a Superman series that is lasting this long, but really, it’s getting ridiculous having to introduce all these Superman characters and concepts… long before Clark Kent even dons the fucking tights!

Another source claims that to replace the departing Lex Luthor, Smallville will be bringing in Doomsday… oh, well that’s just great. What are they going to do now? Film the Death of Clark Kent and follow up with reign of the Clark Kents, featuring Eradicator Clark, Cyborg Clark, Steel Clark, and Supe… Er… Boy…….. um, never mind. Just screw it.

NES Retrospective #5 – The Wrecking Crew Is In…

While Super Mario Bros. was Mario’s main breakout game, it wasn’t his first game. Mario was first introduced in the 1982 arcade game, Donkey Kong. Some time later, Mario would gain a green-clad brother named Luigi and would be featured in another unrelated arcade game aptly named Mario Bros. Then they were stars of the Super Mario Bros. game and became well-known icons in Nintendo games. So given that they were popular, Nintendo decided to feature the brothers in another NES launch title; this one a game of lesser quality, but still fairly decent. The game was called Wrecking Crew.

In Wrecking Crew, Mario and Luigi are working as demolition workers and their job is to smash every wall into oblivion, all the while avoiding avoiding a plethora of enemies such as fireballs, waling monkey wrenches with eyes and eggplant enemies. AS you progress further, the brothers will meet a construction foreman named Spike, who will also work to smash down walls. Seems like he’s a friend, but he’s actually trying to screw our heroes over by screwing up your game. See, Wrecking Crew requires that you not only smash every wall in the game, but you smash things up in a certain order. Not only can you shatter walls, but also certain ladders and columns which drop the floor above you. Be forewarned – once the ladders are smashed, they don’t come back and if you needed to get to a higher level and the ladder was the only way up, you’re fucked big time.

So as stated, the game featured the Mario Bros. as the main protagonists. Player 1 was Mario, while Player 2 was Luigi. Strangely enough, Luigi wore purple. Some people would find this odd later on, but the truth of the matter is that nobody seemed to know what colors to stick Luigi with. In the original Mario Bros. arcade game, Luigi wore his familiar green overalls. In Super Mario Bros, he wore white overalls over a green shirt. So this purple outfit was another outfit Luigi was considering before sticking with his current choice of colors – green and blue – which would debut in the US-modified Super Mario Bros. 2. Say what you will about the game, but if we had gotten the other Mario 2, Luigi would still be wearing white and would still be a virtual Mario clone.

Okay, enough about Luigi’s wardrobe choices. Back to Wrecking Crew.

So a truly innovative feature that was included in Wrecking Crew was the ability to build your own levels… up to four levels can be built and enjoyed by all. And really, the builder wasn’t actually that bad. There was pretty much no limits as to what you can create in terms of level design. Levels can be really easy or frustratingly difficult. So now we save our levels for future use, right?

Well, no.

You see, Wrecking Crew had the ability to create levels and the option to save and load levels were there, but the thing is they didn’t actually work. The reason they didn’t work is simple: Wrecking Crew was originally released on the Japanese Famicom and level data was saved through a cassette recorder peripheral released for the Famicom system. The cassette recorder was similar to what was used by the old Commodore computers and quite possibly other similar brands. The NES didn’t have a similar device and nobody had bothered to remove the options, and so the save/load commands remained, even if they didn’t work. Fortunately for fans of the original Wrecking Crew who also happen to own a Wii, the Save Function has been fixed in the Virtual Console version of the game, so you can save your levels with no problem whatsoever.

Wrecking Crew was a fun little game. I know some people might be put off and that Screwattack had named it one of the worst Mario games, but I didn’t think it was that bad. Certainly, it had to be better than, say, Ice Climber. But that’s another story entirely.

Next up: More Zapper titles.

NES Retrospective #4 – Your Princess Is In Another Castle

Let’s backtrack a bit, shall we? Now a couple posts ago, I mentioned that Nintendo had devised a cunning Trojan Horse through their ROB the Robot peripheral, designed to get people into their cleverly-named Nintendo Entertainment System. The strategy worked and people bought the NES because it was a toy and not a video game console. People saw the light, but the games were so good and well designed that nobody seemed to mind.

About a year later, Nintendo dropped support for the robot entirely and hedged their bets that consumers will pick up their new video game system with a single game included. The game chosen was Super Mario Bros, a game about a portly Italian plumber and his brother saving a Mushroom Princess from a bunch of rogue turtles. Some were predicting doom for Nintendo, but were quickly disproved when Nintendo sold a crapload of NES consoles, thereby ensuring not only the company’s future but also their growing success into one of the new juggernauts in the video game industry, as well as opening the doors for other companies to ply their trade.

But while people were firmly enjoying their copies of Super Mario Bros on their NES systems in the late-1980s, I was happily passing along my own gaming path with the Commodore VIC-20 computer system and Atari 7800 video game console. Both were fairly decent systems and the VIC-20 even had a minute BASIC language built in so you can make your own little programs and games, but in the end, neither were as exciting or advanced as a Nintendo. Around 1990 or 91, I got my first NES and as luck would have it, it included the SMB game. To say I was hooked is an understatement, but that’s another story entirely.

Nothing can be said about Super Mario Bros. that hasn’t already been said by countless others. It’s the game that was responsible for pulling the video game industry out of recession and making it hip again. It’s the game that redefined the standards of what a video game should be all about. It’s the game that stands the test of time by being a fun well-designed game for the time and is still fun to play even today. It’s undoubtably the single top-selling video game of all time, hitting numbers equally the number of titles sold within a single gaming franchise combined. Not many single video games of any time or place could make the same claim that SMB can; only a couple games have a chance of getting up there and… lo and behold, they’re on a Nintendo system as well.

Super Mario Bros was the gold standard in video games and in many ways, still is the gold standard in video games. What it lacks in extras and features that dominates most of the current offerings, it makes up with simple balanced gameplay, smooth scrolling of the playfield, solidly responsive controls, non-existent learning curve, and replayability that makes for an overall fun experience even over two decades after its initial launch in 1985. But setting aside the lifespan of the game and the standards it would establish, Nintendo made the right decision in going with Super Mario Bros. Duck Hunt showed off the Zapper, Gyromite showed off the robot, but Super Mario Bros. showed off the NES itself and presented would-be gamers a glimpse into the future.

Without ROB The Robot, Nintendo would not have gained a foot in the untapped video game market. But without Super Mario Bros, Nintendo would not have gained and maintained a stranglehold in the video game industry that would make it a lucrative and successful company. It almost begs to wonder what the scene would have been like if they packed another game besides Mario with the NES. Would Nintendo have been as successful? Probably not, but we won’t really know.

Now, if you will excuse me, I have to save some Princess who’s in another castle.

NES Retrospective #3 – Zapping Some Chickens

While ROB the Robot was responsible for the NES’ success – and make no mistake, the NES would not have lasted that first year without it – it didn’t last long as a peripheral and soon faded into memory. One launch peripheral that did survive and got decent support for a time was the Zapper light gun. Plugged into a controller port, this thing allowed you to shoot at the screen (a classic Tube Tv and not the modern HD screens which require a fucking sensor) similar to an arcade game. While a number of Zapper games were released, none are more fondly remembered than the pack-in game Duck Hunt.

Duck Hunt offered nothing special: just a simple shooting gallery that has you shooting down ducks and clay plates in an alternate mode. However, most fondly remember the game because of its simple premise and the ability to shoot down flying animals with an orange (or gray) plastic gun. I certainly remember when I played this at my cousin’s house, who had just gotten the NES Action Set (a later set-up which included the Zapper and SMB/Duck Hunt multicart). I also distinctly remember playing a different type of game and pretending to gun down all the would-be players with the Zapper while the sound effects were playing on the title screen. Yeah, the Zapper was a toy and it was a fun one at that, too.

But I digress.

The idea behind the game is pretty simple to understand: along with your trusty hunting dog, you took aim at various colored ducks (flying either one at a time or two at a time depending on the game mode selected) and if you let the ducks fly away, your mutt would come out of hiding and laugh at you for your miserable performance. The laughing dog didn’t really bother me so much at the time, as he was simply playing the role of the buddy who also laugh at your pisspoor performance in a video game as simple as Duck Hunt, but as I would later discover, the dog had given people many nightmares to the point where people would actually program little Flash games that allowed you to shoot the dog. Where were the PETA people when this animal cruelty program was unleashed upon thousands and millions of children around the world? They must have been pissed… but apparently not pissed enough to keep this game from being a success.

So Duck Hunt was a fairly decent game for its time and is still fun to play today if you can find a working NES and Zapper, which was fairly responsive up to a certain range as most peripherals of this type were. If you actually shot down all or most of the ducks, you progressed to the next level where the ducks move faster and more sporadically. The game with two ducks is a bit harder because, as you only have three bullets per round, you can’t screw up that much. You don’t have to shoot down all the ducks, but missing more than a certain amount of acceptable losses merits a game over and gives your trusty dog one last laugh at your expense. Finally, there’s the clay shooting mode, where you have to shoot down some clay plates launched from behind you. Curiously enough, the dog is nowhere to be seen in this mode. Probably the player’s character kicked him off the cliff after being laughed at so many times.

Ah, the memories. But alas, Duck Hunt and its Zapper peripheral didn’t set the world on fire and bring Nintendo to prominence for years to come. That role belonged to Super Mario Bros.