Zelda Classic is still a thing… because they’re hosting a 20th Anniversary contest.
Category: Video Game Musings
Own A 3DS? Get Mega Man Legacy Collection For A Few Bucks…
Source: https://www.siliconera.com/mega-man-eshop-sale-covers-almost-major-entry/
So, for the next couple weeks and in light of the Mega Man Zero/ZX series getting their own Legacy Collection, the Nintendo eShop has discounted lots of its Mega Man titles on the Switch… but the most notable is that the 3DS version of Mega Man Legacy Collection is now $5.99 for a limited time, down from its original $14.99. Now, honestly, that’s a way better deal than buying each of the individual Virtual Console releases, which aren’t discounted.
For what it’s worth, the 3DS doesn’t have any of the updates that the console and PC versions got; the controversial Rewind feature as well as the Turbo function, which eliminated all the slowdown. However, there is amiiboo support or whatever it’s called… so that’s something.
Ataribox Delayed Again… This Time Due To Coronavirus
Anyone remember Ataribox? Of course, you don’t, but here’s the latest update for those who care.
IndieGoGo backers who contributed close to three million dollars to the Ataribox crowdfunding campaign and hoping to receive their brand spanking new systems next month after several delays… will have to wait a little longer since the release has been delayed again. This time due to the recent Coronavirus outbreak that has claimed over 1000 lives to date and it’ll be a while before the production plants will resume operations.
This is not the sort of thing you’d like to make a joke around; clearly, this latest delay in a series of them is out of the hands of Atari. It’s nature at work in this regard. But if the Coronavirus is a legit reason for the delay and not just a cover story for a delay that was going to happen anywhere – because I’m sure some folks will feel that – but I will give Atari the benefit of the doubt and assume the delay is nature’s fault.
So, hopefully, once everything is settled, Atari can get to release the console that they sold to people… and hopefully not delay the thing again because they need to defer money to their hotel business.
Think I’m joking? Boom.
https://hoteltechnologynews.com/2020/02/in-launching-its-first-hotels-featuring-immersive-virtual-reality-experiences-atari-isnt-playing-games/
Playstation 4 Surpasses Wii Lifetime Sales. Happy Halloween.
Source: https://www.engadget.com/2019/10/30/sony-earnings-ps4-console-sales/
So the Playstation 4 has now officially sold more units than the original Nintendo Wii, making it the second-best selling home video game system of all time, trailing by a considerable margin behind the Playstation 2, which sits comfortably at the 150 million plus mark. Only time will tell if that milestone will be reached, but this is something to be commended, especially after the mismanagement of PS3.
Congratulations, Sony. I’d offer a “you deserve it” chant, but that means nothing these days. So here’s a No-Prize, instead.
No Pick-Ups For Stained Blood
For anyone wondering about when the next pick-up video is going up… try the end of the month because June has been blankety blank in that regard… hence no June pick-ups.
Full-sized C64 Clone Coming… Talk About Bad Timing.
Source: https://gizmodo.com/a-commodore-64-clone-with-a-working-retro-keyboard-will-1835836875
You know… they were selling the C64 mini things for thirty bucks and I picked one up. And then news broke that they’re coming out with a full-sized C64 clone with functional keyboard and a better joystick. Apparently, this new version also includes BASIC for the older Commodore VIC-20, which would be right up my alley…
But yeah… plenty pissed now. I could’ve waited for this thing instead of buying the flippin’ Mini.
Oh well. Should be interesting to see how this goes.
The Night Is Stained With Blood
So, for those who haven’t gotten the memo, the new Bloodstained: Ritual of The Night game – the one from that IGA fellow who has made a career of making the same video game since 1997 – has recently been released and reception has been relatively positive. Apparently because he did the same game that he’s done since 1997 and kept it more or less the same as what came before… well, save for the usual names and iconography being replaced with everything new.
Konami Keeps A Promise
So if you’re some of the more anxious fellows who have been awaiting for Konami to upgrade their Anniversary Collections to include foreign versions, your patience has been rewarded with a free update. So now Castlevania fans who have never diverged into importation or the evil art of emulation can now officially play the Japanese Dracula’s Curse that everyone says it better.
For the most part, all games included in the Castlevania collection – with the sole exception of Simon’s Quest – have Japanese versions that you can play. The Akumajo Dracula game (Castlevania JP) included here is the Famicom cartridge version, which doesn’t have the save functionality of the FDS version, but does include an Easy mode which reduces damage and eliminates knockback entirely. Castlevania 3 JP has many differences while Belmont’s Revenge JP swaps the axe for the cross boomerang, which makes me happy. The other versions have minor differences aside from language change and things of that nature.
As for Contra, I haven’t played through all of them. From what I can tell, differences are seemingly superficial… though Contra III and Hard Corps’ JP versions have cheat codes which grants you multiple lives that were removed from the local versions, so that feels nice for those who care. Those who have played these Contra games from top to bottom will probably be better equipped to tell you the differences in greater detail.
In addition to the Japanese versions, the update also includes built-in BUTTON CUSTOMIZATION! So now you don’t have to fiddle with Steam controller settings to get the mapping that works best for you and thank fuck for that. Dealing with that shit is a headache and a half.
So who knows? Another House show might loom in the corner.
Only A Couple E3 Bits And Bobs
A couple years ago, I did an E3 thing… and I never touched one of these again… but there were a couple items on this year’s E3 that piqued my interest and I figured we try this again… and after reviewing some quick notes, it turns out only three items remotely piqued my interested; the upcoming release of a new Contra game for the modern platforms, news of various old-school Star Wars video and computer games getting physical re-releases for the first time in years, and the announcement of a new plug-and-play Turbografx-16 mini system from Konami, which has me more intrigued than the upcoming Mega Drive mini, which is looking pretty good on paper except for those three-button controllers. Never been a fan of those.
Aside from that, there were slim pickings from E3 that caught my attention for more than a couple seconds. It’s nice to see Nintendo get a fair share of upcoming worthwhile releases on their Switch console and if nothing else, does a better job of selling me on the console to consider picking one of these up somewhere down the line. Everything is either stuff I’ve already seen before or new stuff that I glanced at for a second and didn’t give a first – let alone second – thought. And this is all based on recaps from these various year-long video streams of talking heads and video trailers that tell you nothing that people find the time to watch and comment on in their entirety.
And to the people who do that sort of thing, I don’t know how you manage it. I try sitting through one of these and shut it of after five minutes because it just hurt my brain to how much of a waste of time this is. How people can watch these marathons of nothing for hours and days on end… nothing but absolute respect for the endurance you have to sit through these things because it’s unfathomable… but I digress.
So when the announcement came that the Contra Anniversary Collection was available for purchase, I went on my Steam App and bought the fucker. First impressions: it’s fine. It’s pretty much similar to the Castlevania Anniversary Collection as far as features, performance, and layout is concerned and while the game selection might seem lacking to some due to some padding of regional flavors, what’s here is still pretty solid stuff.
However, the thing that surprised me was the announcement of an all-new Contra title called Contra: Rogue Corps, which is apparently a top-down shooter thing of sorts and due to see the light of day on all the major platforms. So, yeah, that’s a bit of a surprise. Wonder if it’s going to be any good? Usually, Contra games that deviate from the establish formula tend to have something of a shoddy execution. The PS1 games being perhaps the most prime examples of this… but I digress. So long as gameplay is tight, fast-paced, and ball-bustingly challenging, the new game should be just fine.
And then there was the other surprise from Konami… the announcement of a TurboGrafx-16 mini console due to be released in the near future. No price point or release date has been mentioned as of late and only a handful of games have been announced depending on the region (PCE people get Rondo while the US gets New Adventure Island… not much of a tradeoff. But…
Actually, you know what? That’s a good thing; assuming the game selection and the emulation is up to snuff, this is something that’s worth checking out. I’m actually more intrigued by this than the upcoming Mega Drive mini to be honest. Another pleasant surprise and depending on the details, it’ll be a nice way for folks who missed out on the Turbo the first time around to experience some of the great games that were on the system. Nothing in regards to pricing or release date, though I’d imagine it’d be way cheaper than trying to get the actual hardware.
Finally, for those who love overpriced physical gimmicks of ancient things in fancy packages, Limited Run games recently announced that they’re going to be re-releasing a bunch of old Star Wars games on collectable formats for their original formats with collectable gimmicks and stuff. The list of games to receive the collector’s edition treatment or whatever they’re calling it include:
Star Wars (NES, Game Boy)
Star Wars: The Empire Strikes Back (NES, Game Boy)
Star Wars: X-Wing (PC)
Star Wars: TIE Fighter (PC)
Star Wars: Rebel Assault (PC)
Star Wars: Dark Forces (PC)
Star Wars: Jedi Knight (PC)
Star Wars Jedi Knight 2 – Jedi Outcast (PC)
Star Wars Jedi Knight: Jedi Academy (PC)
Star Wars: Shadows of the Empire (PC, N64)
Star Wars Episode I: Racer (PC, N64) – no Dreamcast? Tsk, tsk.
Star Wars: Racer Revenge (PS4)
Star Wars: Bounty Hunter (PS4)
So I’m going to admit… I’m actually curious as to how this is going to work, especially in regards to the PC stuff. Is it just going to be simple repackaging or are they going to recreate the old big box experience and include all the extra nicknacks that came with the games? The supplementary material like the Farlander Papers in X-Wings or the various quick reference cards for when you needed to know which keys did what functions? Also, I assume these will be reworked somewhat to function on modern systems… DOSBox or something to that affect? Will there be ports? That sort of thing.
Hey, for those who want something tangible and are willing to spend the extra bucks, it’s nice to have some fresh options and I’m rather curious to see how these will turn out. Of course, if you don’t care for that sort of thing and you just want a cheaper way of playing these games… GOG.com is your friend. It’s DRM-free so you can download the installers and do what you want… and they also have all the scans for the instruction manuals, supplementary material, and a couple even have strategy guides if you need the help.
In any event, June 28th is when the first batch of stuff is due to come out and we’ll see from there, I suppose. To tell you the truth, I’m more intrigued by the physical re-release of ancient Star Wars games from two or three decades ago than I am the recent Jedi Fallen Order game, which if nothing else, looks nice… but it’s a game from EA… and apparently, EA is the devil’s tit.
And that’s all there is to it… E3 was a thing.
Later.
The Full List Of Contra Games In The Upcoming Collection
So the full list of games for next month’s Contra collection have been confirmed and it includes the following:
Contra (Arcade)
Contra (NES) / Contra (Famicom)
Super Contra (Arcade)
Super C (NES)
Contra III: The Alien Wars (SNES) / Super Probotector: Alien Rebels (SNES)
Contra: Hard Corps (Sega Genesis) / Probotector (Sega Mega Drive)
Operation C (Game Boy)
For those who need a little more context, Contra and Super Contra were originally arcade titles before they were “repurposed” onto the NES, which added and changed a few things around. The Famicom version of Contra has a few extra bits missing from the NES version, like cutscenes and stuff.
Probotector is the repurposed European versions of Contra, where Bill and Lance were replaced with robots due to some archaic censorship laws. Admittedly, treating these as separate games feels like a bit of a cop-out, but given that there’ll be a free patch to play the overseas releases, I suppose they might as well slap those on there now and get them out of the way.
So it’s a pretty “standard” collection of the old Contra games and, as a result of this collection being a multiplatform release, this will be the first time that Contra (NES) has been re-released onto a Nintendo platform since Contra 4 on the Nintendo DS included the game as a hidden feature. I do think this collection got the short end of the stick with a measly seven games instead of the standard eight… I guess Konami figured nobody wanted to play Contra Force.