So a friend of mine had downloaded the newest TMNT game at the time: a modern-day remake of the classic brawler “Turtles In Time”. The remake, titled Turtles In Time Re-Shelled, is based on the arcade version (that I never played) rather than the expanded Super NES version (that I did play), so for the sake of curiosity (and to save myself the cash), I’ve had the chance to invade his domain and give the game a go a few times.
Cowabunga, right? More like Cowa-Dunga.
As a whole, the old-school side-scrolling beat-em-up brawler is quite possibly the most perfect example of a genre following the KISS (Keep It Simple, Stupid) philosophy: you have a jump button and an attack button, you keep moving right while stopping to dispatch enemies, and fight the boss at the end of the level. Rinse and repeat several more times. While not necessarily deep gaming experiences and can get pretty boring after extended plays, they are entertaining little things and are more fun when played with friends.
Re-Shelled, for the most part, maintains this level of simplicity with its fair recreation of the experience, but then destroys it by introducing 3D combat, meaning you can attack in eight directions. It’s mind-boggling, it doesn’t really work that well, and sometimes the hit detection is relatively weak. You also have a double-jump ability that is, for all intents and purposes, pretty useless and you’ll probably forget it’s even there unless you pull it off by accident. Aside from those changes, Re-Shelled plays similarly enough to Turtles In Time, but won’t really take that long to finish. Probably an hour at best, if you even stick around that long.
Yeah, they did add a Survival mode to the game… but it’s the same game all over again. An option to play the original “Turtles In Time” would have been nice, but I guess that’s rather impossible – since Konami was the original creators of the game.
Graphically and audibly speaking, Re-Shelled is terribly unappealing. While they tried to mesh the cartoony-style with the more hard tone of the recent TMNT movie, it doesn’t really work that well. Everything looks dull and drab, the animation is not all that great, and there’s virtually no color to be found; just the mere pretense of color. The voice acting, music, and sound effects in Re-Shelled are also far below par; absolutely devoid of life and energy. The music, in particular, is completely dull and very un-TMNT in its tonality. Honestly, whenever I’m listening to the music in this game, I can’t tell if I’m playing Ninja Turtles or Cheetahmen.
The only good thing I can say about this game is that you could play four players locally or online. Although I can’t really comment on the online portion, the game does get fun with the presence of friends… but even then, you’ll probably break out the old SNES cartridge and play that instead.
If you’re still on the fence as to whether Re-Shelled is worth the money, try the demo out. But I strongly urge you not to fork the cash. At 800 Microsoft points, Re-Shelled’s price is a bit steep for what is essentially a barebones, third-class remake of an arcade classic. Your best bet for pure “Turtles In Time” action would be to get the Super NES version, which is the best version of the game despite being two-players. Even the arcade port included in TMNT3: Mutant Nightmare with its butchered sound is a better alternative than this half-shelled attempt at a remake.
BREAKDOWN
Story: 7/10 (same as the original Turtles In Time, no problem)
Graphics: 4/10 (dull, drab, colorless, not very appealing)
Sound: 3/10 (an audible nightmare, music is pretty bad)
Gameplay: 3/10 (8-way fighting doesn’t work; wonky hit detection, lame)
Challenge: 5/10 (not too tough; can be beaten in an hour’s time)
Replay Value: 3/10 (fun factor lacking despite two extra modes)