Missed Opportunity?

Yeah, this has been out for a while, but for those who missed it, AEW wrestling veteran Kenny Omega cosplays as the four upcoming DLC fighters for Street Fighter 6… I got a chuckle out of it, so I don’t dislike this.

With that in mind and considering all the promotional stuff he does for Capcom, it amazes me that they never thought to include Kenny Omega as a playable character in one of these Street Fighter games. Seems like a bit of a missed opportunity here.

“But what about Austin Creed?” you ask.

He can try out for the next King Of Fighters and he can parade the game around for the next WWE Blood Money show from Saudi Arabia.

In the meantime, news of my recovery hit a bit of a snag, as recently, I somehow survived perhaps the deadliest move in all of sports entertainment: the roll up. It’s banned in a hundred and fifty four states as well as several indigenous nations. I don’t want to necessarily get in the ring because I’m not a fucking idiot and this last blurb isn’t true.

Except for the roll-up being the deadliest move in pro wrestling. Tony Khan is a pussy for taking a piledriver named after Stuttering Dave Meltzer.

Still Pushing OG Switch… Also Spaceballs

It’s been a week or so since the debut of Switch 2 and… I haven’t gotten one yet.

Those who know me or frequented this blog knows that I had intended on waiting. Granted, I did put myself up for a pre-order slot in case the early showcase of launch fare impressed me enough to actually jump the gun… but what was there… didn’t sell me on the console at launch. Pricing also didn’t help matters; if it’s not the consoles, then the games themselves. Thanks, but no thanks.

In any event, I’ve still got more than enough stuff on Switch to play. There’s a backlog of stuff that I really need to start burning through, I’ve got plenty of Mario Maker stuff that I’d like to get cleared up, and really, there’s more than enough mileage left in the old bugger that I have a feeling there’s going to more stuff coming. I may end up getting another Switch if those go down in price… probably one of those OLED units with the nice screen.

I can wait on Switch 2. Hopefully, a price drop will occur, but right now, I’ve got enough stuff to keep me entertained.

In other news, they’re making another Spaceballs movie… due in 2027.

Finally, a real Star Wars movie to look forward to.

Digital Eclipse Does Mortal Kombat

Finally, Steam players who struggled to get the ancient Mortal Kombat Arcade Kollection compilation to work on modern hardware can retire that shit because here comes Digital Eclipse to give us a bunch of vintage Mortal Kombat arcade games and their various ports… I don’t see any DOS ports, which are the only worthwhile ports… and where’s Mortal Kombat Trilogy? And Special Forces? You assholes had no problem bringing back Plumbers Don’t Wear Ties, but… eh, I really don’t care.

Still, looking forward to this one. Digital Eclipse have done banger jobs with these comps, so I expect… more of the same.

The Game Key Kard Krap De Krapola Krappers Krap Karap

So I had a Ramble video just about ready to go to chime in on this whole Game Keycard thing that Switch 2 is instituting. Long story shorts; these are cards with download codes and no actual game, but you can “resell” them because there’e a physical cart in there. Anyway, I did the audio, got some mild edits, just about ready to render… And then I read about the following…

Source: https://www.nintendolife.com/news/2025/05/street-fighter-6-somehow-combines-game-key-card-and-code-in-a-box-on-switch-2

So the special Street Fighter thing that’s supposed to include the first two years worth of DLC? Apparently, those codes only last two years before they expire. So if you intend on buying one of these for the collection… well, not only are you getting a gameless card that will be useless in a decade when Switch 2 is put out to pasture, but the codes that add an extra cost to this package will no longer be valid if not used after a couple years.

Man, I was largely indifferent about this whole thing, but now that I’ve read about this… imagine how many other folks might be going in this direction. Can this industry just fucking die and be done with it?

More Jobbers For Your 2K25 Game

Source: https://www.f4wonline.com/news/wwe/tyrese-haliburton-coming-to-wwe-2k25-as-part-of-dunk-destruction-dlc-pack/

So the big, delayed announcement for the WWE 2k25 video game that rarely gets mentioned around here involves a basketball player of some kind. One I’m sure is fairly popular and someone I should be familiar with if I were following sports… but I don’t, so I guess it’s another celebrity jobber.

Although to make the non-sportsball fans not feel like they’re wasting money on some sportsball guy, they’re tossing in The Great Khali and Abyss.

I’m sorry, but there’s only one guy you could have included that would have made me want to buy your overpriced game. And no, I’m not going to say his name…

Big (Super Mario) Brother Is Watching You

Source: https://www.nintendolife.com/news/2025/05/nintendo-may-record-video-and-audio-from-gamechat-sessions-on-switch-2

Hey, remember when Xbox One was supposed to include their Kinect motion capture gimmick as part of the package and everyone threw a fit because they didn’t want a “spy camera” as part of their video game console? Well, Nintendo is taking it a step further and may possibly record your video and audio chatting sessions.

But I guess everyone is okay with that because it’s Nintendo…

And then people wonder why the gaming industry has gone to shit.

In Hindsight…

I wish that Atari had bought Activision…

Sure, they probably couldn’t handle Call of Duty…

But think of all those wonderful 2600 games they could have brought back to the fold.

Pitfall, River Raid, Keystone Kapers, Enduro…

Yes, even Dragster deserves another chance to shine…

But no, let’s give it to Microsoft so that Nintendo can get back Battletoads or something.

Fuck off.

Bye.

Why Do We Call It “The Evil Art Of Emulation?”

Every so often, someone will invariably ask why I refer to “the evil art of emulation.”

Because it is the work of pure evil… and so it must be addressed as such.

In actuality, it started off as a gag of sorts from ages ago… when emulation was a relatively new thing and people were questioning the ethical and moral implications of such a deed. In fairness, that’s something being questioned today, but that has more to do with context. Emulation is something that is more widely adopted thanks to various compilations and services offered by the people who make these consoles in the first place.

I’ve dabbled in emulation back in the day. I dabble in emulation today. I will continue to dabble in it tomorrow in some form or fashion. I’m not going to tell you whether it’s good or bad. I’m not going to tell you whether you should embrace it or not. If you don’t care for emulation or think it’s as evil as they say, I won’t argue otherwise.

I just call it “the evil art of emulation” because it’s just fun to say.

My Gripe With The Old Video Reviews

How about some fun behind the scenes stories or something? Because I’ve honestly got nothing else to talk about at the moment and if I do, I’m saving it for a later date.

I make no qualms about the fact that I tend to not like my earlier video stuff. Granted, I was just starting off, I was learning what I can, and I was trying to be cute at times… which took a few years for me to get out of that particular habit. So I have no real issue in getting to a point where I want to revisit a game that I covered ages ago and give a fresh new look with a fresh new perspective based on a little more insight.

The other side of that equation is that a lot of those earlier video reviews were basically video versions of what I had written on GameFAQs, only slightly tweaked so that there’s no arbitrary scoring system. Those GameFAQs reviews, written years earlier and with even less quality or care, have not aged well. A lot of those reviews are also not very relevant; if you were to go back and read those reviews, especially those posted in the early 2000s, they do not reflect my feelings on said games today. Something to bare in mind is that those reviews were written quickly and briefly – usually to satisfy some word limit imposed. And during those early days of video posting, YouTube usually imposed a 10-15 minute on how much video you can actually post until said limits were eventually removed. Since those written reviews were short enough to cover the bases, I just used those.

In hindsight, not the smartest idea, but I worked with what I have.

In some strange way, I miss the days when you were only allowed a certain amount of time to upload video. I know people prefer the more longform videos that let you people go into every nook and cranny about stuff, but the video limits often forced you to be creative in how to present your material. It’s easy to run off and talk about a game for hours on end, going into the history of this, this, and that… but to me, a review has always been and quite frankly, should always be about “What’s the product, what are the good points, what are the bad points, and who does this appeal to?”

In terms of that particular scope, it should not take you more than ten to fifteen minutes tops to get those points across. You don’t need an two hour essay to determine whether Mega Man 2 is a good game; that’s being overly superfluous. Hell, even in terms of covering something bigger like an RPG, a straightforward review does not need to be hours on end. Context can be helpful, but all I care about is whether something is worth my investment or not and why. When you had a runtime limit, that forced you to be creative and more cohesive in your thoughts. It forced you to determine what the key points were that people needed to know about something.

That’s something I try to maintain. I don’t dwell into every detail. I try to hit the points that seem relevant, I keep my thoughts as brief as possible – or at least, try to – and I try to keep it short. That’s always been my thing.

So nowadays, I write this stuff on the side. I have a lot of things written and sometimes, I give it space and leave it laying for a bit before going back to it and seeing if there’s anything that needs to be updated. I’ve had reviews that started one way and turned into another. The Symphony Of The Night review – which languished for years – became a thing that was different from its original inception, which was much simpler and much shorter… but apparently, I had a lot to say about that one.

And so, as we dive deeper into this review recycle, there may come a point where earlier reviews are revisited and we might give some of these things another look… sometimes, you revisit things that you thought were bad and years later, you’re like “Maybe I was too hard on this.” Or maybe it’s vice-versa.

Yeah, it’s usually vice-versa.

There’s an idea I’ve been toying with for the October set of reviews – a possible revisit of the Castlevania games, with some added perspective and experience tossed in for good measure. If it doesn’t happen this year, it might be next year. I’m using the time off that isn’t spent dealing with healing and family stuff to get some stuff together for the sake of having stuff ready to go in the event that another episode happens, so at least, there’s SOMETHING going on.

But on a whole… yeah, I’ve been feeling a bit better these days. The struggle continues, but one step at a time.

And on a final note… happy birthday, Dwayne. Go fuck yourself.

Later.