A Strange Feeling

Walking by the magazine rack, I saw the cover for the latest issue of Nintendo Power and saw something on the cover that startled me a bit. What was it? A small bit of print that says “We Celebrate 20 Years of the Sega Genesis.”

If you owned a Sega Genesis 20 years ago and were told that NINTENDO POWER would do a retrospective on the console, you would have had the messenger committed. Even years after the fact and despite owning a Wii with a couple Genesis games on the Virtual Console, I still can’t used to the fact that Sega stuff is being featured in Nintendo stuff… go figure.

Speaking of anniversaries, tomorrow’s the Sega Dreamcast’s tenth birthday. I’ll have a couple reviews posted on the site this week.

Street Fighter IV PC Requirements

So Capcom released the specs for the PC version of Street Fighter IV. For those who don’t have gaming consoles of the hi-def variety, this would seem like a suitable replacement. My only concern is the SECUROM protection that’s going to be employed. I don’t know if my love for the Street Fighter series will be enough to overcome my disdain of modern PC game security measures, a contributing factor to me not getting involve in PC gaming… well, that and the fact that the games are either too demanding for my rinky-dink PC or they just don’t seem to be worth my money. But we’ll see.

Anyway, courtesy of this site, here’re the specs:

Minimum
OS: Windows XP
CPU: Intel Pentium4 2.0GHz or higher
RAM: 1GB or higher
HDD: 10GB of free space or more
Video Card: DirectX 9.0c/Shader3.0 or higher compatible, NVIDIA GeForce6600 series, ATI Radeon(TM) X1600 or higher or higher, VRAM i?š256MB or higher
Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible
Input Devices: Mouse, Keyboard

Maximum
OS: Windows Vista
CPU: Intel Core2Duo 2.0GHz or higher
RAM: 2GB or higher
HDD: 10GB of free space or more
Video Card: DirectX 9.0c/Shader3.0 or higher compatible, NVIDIA GeForce8600 series or higher, ATI Radeon(TM) X 1900 or higher, VRAM i?š512MB or higher
Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible
Input Devices: Gamepad i?šXbox360 Controller for Windows

Quick E3 2009 Thoughts

E3 has come and gone… and I didn’t go. Shame.

But in any case, some strange has happened as there are actually some games worth my attention these days. Go figure. Here’re the ones worthy of my attention:

New Super Mario Bros. Wii
Seems to be a follow-up on the similarly titled DS version that was released years ago. Neat 4-player function with gameplay worthy of having Screwattack rename it Super Mario Assholes. Let’s put it another way. Remember playing 2-player games in the original Mario Bros. and playing all sorts of dirty tricks to get the other guy killed? Well, almost the same deal here. Can’t wait to play this one.

Metroid: Other M (Wii)
I’ll be completely honest: I haven’t really cared for the Metroid series ever since Zero Mission. I’ve tried the first Metroid Prime, but it really didn’t do much for me and therefore I had no reason to pursue the rest of the series. Having said that, this game sort of peeks my interest, but I’ll have to wait and see where this one goes.

Castlevania: Lords of Shadow (XB360/PS3)
Comments on this title has been referring to this as a God-of-War ripoff. While I can’t really comment on that (I never really played God of War – I haven’t been keeping up, have I?), it does seem like a nice, quick-paced and frentic action game – something I felt Castlevania really needed in its transition to 3D rather than the previous offerings. While I regret not being able to play this game – lest I somehow conjure up a PS3 or 360 out of thin air – I do look forward to what other people think. Who knows? This might be the game that has been going for a stronger machine.

Tatsunoko vs. Capcom (Wii)
So I don’t need to import this game? Cool… I mean, the game looks really, really slick. Should be a frantic game indeed.

That’s about it, really… Yeah, that’s it. Bye.

Marvel Vs. Capcom 2 Coming To The HD Consoles

Anyone who remembers this popular free-for-all fighting game will happy to know that the game will be hitting XBox Live Arcade and Playstation Network this summer. Anyone who don’t know about the game… well, this game has lots of playable fighters, lots of balance issues, and lots of replay involved. A fun game, nonetheless.

Wii owners are left in the dust as the game won’t be coming to that system. Being a Wii owner myself and not owning the other two consoles, I would probably be disappointed and feel sad… if it weren’t for the fact that I already own a copy of Marvel vs. Capcom 2 on Xbox… and it still works fine. Thanks.

Street Fighter… EXTREME Blu-Ray edition

Just in time for the new Legend of Chun-Li flick coming out in February, Universal is also re-releasing the old Van-Damme flick next month too… but this time, it’s an EXTREME edition. It’s got some special features here and there… and there’s some content on Street Fighter IV in there too, so there’s new stuff.

So if you haven’t bought the movie when it was last released on DVD, here’s your chance to look back on one of the more campy films out there… and then shed a tear as you realize that this film, while not exactly top-of-the-line in the Street Fighter mythos, has way more personality and life to it than the Chun-Li flick… which looks more like a generic Hong Kong flick than a Street Fighter film… and not even a good one.

No More EGM Magazine…

Did you pick up the latest issue of Electronic Gaming Monthly? You know, the January 2009 issue? Do yourself a favor and take really good care of it. I mean, really good care of it. Give it a bouquet of flowers and nice treatment… it might be a collectable one of these days.

Why is that? Because that’s the last issue of EGM you’ll ever get.

If you haven’t heard the news, the long-running magazine, which would have celebrated its 20th anniversary, has been cancelled after parent company Ziff-Davis sold the online component of the 1UP network to the company that runs the UGO sites.

You know, that’s kind of sad. Especially considering what a great mag EGM used to be… before its untimely cancellation. I used to remember back when my brother would pick up some issues back in the mid-90s; those guys did some great stuff. While I haven’t been a regular reader in recent years, the couple issues I would pick up were always great reads regardless of what was featured.

So all the folks involved with the EGM run, I just want to say thanks for the good times and the fun ride… and good luck out there.

Everyone Kisses Wave Race 64’s Ass

Two former partners review the same game on the same day…

First up, a review on YouTube by Camera Man Joe of The Game Heroes, a site run by Handsome Tom. Posted on December 19th, 2008.

Next up, a review on GameTrailers by Stuttering Craig of Screwattack.com fame. Also posted on December 19th, 2008.

No, don’t look anything into this. I’m sure it’s just a wonderfully stupid coincidence… so what? Who cares. I’m not trying to revive any old wars… I just find it funny that two guys formerly associated with each other would review the same game on the same day.

Finally, a review of Wave Race 64 by someone else besides me… if I can find one.

Mega Review #1: Mega Man (NES)

(2020 Update: So, in what seems like a really random spur of the moment idea, I’d figure it’d be interesting to repost some older writings from the old DTM Blog and expose my less-than-stellar ramblings from ages ago to a modern audience. Part of it has to do with wanting more content. Another part has to do with trying to preserve some of that stuff.


Originally posted on December 8, 2008 and the overall 1064th blog post, this was my initial barebones “review” of the original Mega Man game from 1987; intended to be the first in a series that would’ve eventually covered the mainstream classic series at least, to say nothing of the various sidegames. As I recall, I never got beyond Mega Man 3 in this series before it was eventually and silently abandoned. I’ll eventually get around to posting the other entries down the line.

As it would turn out, it took me a few years to cover all six main Mega Man games on NES, albeit in a different format than this. But that’s another story for another time…)
Released in 1987, the original Mega Man game for the Nintendo Entertainment System was known for its horrible box art. I mean, seriously, if I was a working father back then and my kid wanted this game for his birthday, I’d have his brain transplanted. It’s no secret that the game’s box art was one of the most horrible pieces of art ever made. Never mind the fact it had nothing to do with the actual game, but just as its own independent piece, it makes you want to puke.
Okay… so to be honest, when I saw the box art for this game back when I was a kid in 1991, I had wondered if that’s how Mega Man started off with… around that time there had been three Mega Man games available with number 4 looming ahead. I was still a relative newcomer to Nintendo games, oblivious to all the wonderful franchises out there… but not oblivious that I didn’t know what everything was. I’ve heard of Mega Man, I’ve played Kid Icarus and stumbled across one of those weird passwords, I’ve played through Castlevania 1, 2, and 3. I’ve touched on these more than enough times back then.
But then I look at this and wonder… “Mega Man had a gun? He wore yellow? I thought his hand was a gun?”
Anyway, all the stupid childhood memories aside, several months after that rental, my parents bought the game and I got a look at the funny instruction booklet… which had told the story of Dr. Light (then known as Dr. Wright – not Dr. Right) creating seven robots, Dr. Wily reprogramming six of them, and Mega Man being declared defender of the universe. Yeah, that’s right. DEFENDER OF THE UNIVERSE. Don’t believe me? Here’s some of the story taken from the original NES manual (faithfully translated by someone else whose link I regretfully forgot):
It’s MEGA MAN versus the powerful leaders and fighting forces of Monsteropolis — that strange multi-faceted land of robot-like Humanoids. Brilliant scientist Dr. Wright conceived the construction of fully-operational human-like experimental robots to perform specific everyday duties. Dr. Wright, and his assistant Dr. Wily, encouraged with their very first near human robot — MEGA MAN — proceeded to develop six additional Humanoids, all programmed to perform prescribed rituals.
But, with the exception of MEGA MAN, all of Dr.Wright’s near-human robot experimentation went awry. Assistant Dr. Wily turned disloyal, re-programming Dr. Wright’s Humanoids, now bent on destroying opposition so Dr. Wily could control the world and its resources.
Resisting re-programming, MEGA MAN is chosen the defender of theuniverse and its inhabitants. MEGA MAN dares to single-handedly penetrate seven separate empires of Monsteropolis, eliminating the leaders and followers of these sovereignties.
Neat-o.
Mega Man is a fairly simple platform game that gives you the option of choosing the order of six initial stages you wish to progress through. Nothing special now, but back in the day, this type of thing was rare for an action game of this style; only RPG or adventure games would feature this kind of open-endness and flexibility. Not only that, but you get their special powers too. Yay.
USELESS TRIVIA: The first boss I ever killed was Fireman. The method was just to shoot and take the heat.
Being as this is the first game in the series, Mega Man has very limited abilities at first. He can run, jump, and shoot. That’s it. It sort of pissed me off when I realized he couldn’t duck, but eventually I got used to it. Once he defeated bosses, he gained their weapons.
Bombman’s weapon is the Hyper Bomb, which is a classic bomb that explodes after a short delay. Doesn’t really do much damage and never saw much use for it because it never blew anything up.
Gutsman’s weapon is the Super Arm, which allows you to pick up blocks and hurl them at enemies. Other than that, you have nothing else. No heavy earthquake landings or anything cool like that… you just pick up blocks when they flash and you chuck them… lame.
Cutman’s weapon is the Rolling Cutter, a scissor boomerang. This weapon is actually kinda useful and it can be used to take out a few enemies at once from the right angle.
Elecman’s weapon is the Thunder Beam, which allows you to shoot electric beams in three directions. This is pretty much the strongest weapon in the game, as far as I know.
Iceman’s weapon is the Ice Slasher, which freezes stuff… and that’s it. Doesn’t do any damage to anyone except Fireman… a damn shame.
Fireman’s weapon is the Fire Storm, which allows you to shoot a fireball… kinda lame considering he shot fire waves. On the other hand, every shot summons a temporary shield which defends against enemies (but not projectiles).
Along the way, you’ll find something called a Magnet Beam, which allows you to create platforms you can climb on before they fade away forever… let’s just say that after playing with this thing, I was more than happy to get something better like a Rush Jet with limited maneuvering abilities.
Once you clear the initial six stages, you get to face off against Dr. Wily… provided you clear three more stages comprising of Yellow Devil rock monsters, Mega Man clones, and those weird things in the bubbles that roam around the room and shoot pellets at you.
Some of these bosses will give you a hard time… in fact, Elec Man and Ice Man are most dangerous considering their attacks can kill you in three hits… that hurts. No other bosses will be that damaging… ever. Don’t even get me started.
USELESS TRIVIA: I never knew about the Pause trick until much, much later… that is to say, when I first stumbled across the Mega Man page or something similar. For the most part, it didn’t really bother me since I never needed the Pause trick to beat the game.
With ten levels total, Mega Man is the shortest of the main titles, but even so, it’s a pretty hard game. None of the later extras can be found here, you have somewhat poorer traction here than you do in the sequels, and perhaps most frightening of all, the spikes will kill you… period. Doesn’t matter if you’re flashing or not. You land on a spike, you die. That simple.
USELESS TRIVIA: The soundtrack kicks ass. Not one lousy tune in this entire game.
So now that I’m done rambling…
Mega Man is worth a try if you want to see where it all started. While it is generally difficult and not that refined, it’s still a decent title and is only a sample of great things to come out of this franchise.
STORY: 6/10
GRAPHICS: 8/10
SOUND: 7/10
GAMEPLAY: 8/10
CHALLENGE: 10/10
OVERALL: 8/10

About that FC3 Thing

The above video brought to you by videogamecentral.com’s Old Skool Fool

I’ve gotta admit. That thing looks ugly, but for what it does, I’d overlook the aestetics of the whole thing. I mean, come on. It plays NES, Super NES, and Genesis in one system. And if you have a Super Game Boy hanging around somewhere, that’s FOUR different possible formats you can play on it. All things considered, it’s a pretty neat little space saver.

I do have a couple minor concerns, though. One is the NES emulation and whether it’d be like all the other clone hacks (inferior sound quality, some color differences and other garbage issues) or whether it will be like the FC Twin’s NES mode (accurate sound quality, some color differences, and noticable scanlines). In the case of the current Genesis/NES 2-in-1 clones and based on the few video reviews posted on these products, it seems like the NOAC is of a lower quality format. If the FC3’s NOAC is based on the one that’s on the FC Twin, then it might make it a bit better.

The other issue I have is the controller and this is more of a legit issue, as other video reviews of older GEN/NES clones confirmed that playing NES games with the way this thing is mapped is awkward. I can’t really explain it properly without visual reference, but think of it as playing Mega Man Anniversary Collection on Gamecube… you know, with the A and B button roles reversed from what they originally did on the NES (similar to the included NES Metroid in the original Metroid Prime). Looks clearer, right?

Anyway… I’ll wait and see with this one. Probably won’t pick it up considering I already have a couple good clones and a perfectly functional Genesis laying around, but for those who don’t, it’s worth a look.

Smash Them Bros In A Brawl… Yip.

Had recently picked up Smash Bros. Brawl… don’t really care for the main “fighting” engine of the game, but I do enjoy the single-player Adventure mode in the game, which plays out like a side-scrolling Final Fight-type game that sort of reminds me of the old SNES Power Rangers game to a certain extent. Playing with the Classic Controller felt fine, although I do seem to have somewhat of a problem with jumping… but maybe it’s just me.

Have yet to encounter Sonic… although I’ve seen Snake’s box.