Aimless Discovery (February 2017)

The following blurb is from the 68th episode of the DTM-Cast posted on February 5th, 2017. I make this point because this was shortly after the next Trek series was pushed back from its May date to a then-indeterminate point of time. As of this post, the series is set to debut in the fall… that is, until the next big delay hits the series.

For the record, my feelings haven’t changed since then. I wasn’t thrilled with the idea then and even now, there’s more apathy towards the whole deal than anything. Which is funny considering how optimistic I was about Enterprise before that series debuted… perhaps that should have been a omen of sorts.

Anyway, the blurb from February, slightly edited to fit the written word…

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House Of Horrors Match Inducted To Wrestlecrap!

Source: http://www.wrestlecrap.com/inductions/induction-houseofhorrors/

Well, that didn’t take long.

You know I went back and watched that whole thing again… and I realized that the more times I watch it, the less I start to enjoy it. It’s one of those things where repeated viewings doesn’t enhance or enrich your initial joy, but rather drain it to the point of bitter contempt.

Remember… the guys who thought this whole thing was a good idea are the guys who may potentially get their hands on the Broken Hardy stuff.

Be very afraid.

Random Thoughts On… The 37s

The second season premiere episode of Star Trek: Voyager has the eponymous Starfleet vessel, trapped thousands of light years across the other side of the galaxy, coming across an old pick-up truck in deep space. From there, they encounter an SOS and go to a planet where the SOS is coming from. Turns out some folks from 1937 (hence the name of the episode) were kidnapped, placed in stasis, and treated as holy relics by their human descendants.

As Voyager would discover, it turns out those humans have made quite a little civilization for themselves here in the Delta Quadrant, and those freed relics from the past feel that they’d be happier sitting around “New Urth” for lack of a better term and has some crew members considering sticking around… but like a good formula show that lives and dies by its status quo, none of the Voyager folks jump ship and so they all continue onwards towards their old home.

Interesting note about this episode was that it was originally intended to be the season finale of the first season, but network executives held it off because of network reasons. Watching this episode with that in mind – and I haven’t seen this episode in years – The 37s does come off as more of a season ender rather than a season opener. The question of whether the crew should stay at this new world or continue on towards the old one is something that should be touched on at the end of a season where you have that cliffhanger potential.

As for the episode itself? It was alright; had a bit of humor with the Ford pick-up towards the beginning of the episode, gave us a cool visual of the ship landing, and a neat little idea that fared a little better here than when TNG did it in their first season finale.

Anyway, that was just a random thought.

Weekend Of Hell

Spent the better part of the weekend watching a bunch of bad movies on Netflix for the purposes of putting together a bunch of Slideshow Movie Reviews. One of them is an Asylum film. On top of that, I saw another episode of Impact Wrestling against my better judgment and lasted about ten minutes before the feuding announcers did me in again.

This weekend sucked.

Moar Ramblings About Impact

The following is a transcript of a segment from Episode #70 of the DTM-Cast, slightly adjusted for text format.

A couple weeks ago, Impact Wrestling has finally dumped the much-maligned TNA moniker and pretty much dumped the prior management for its idiotic decision-making and things of that nature. So what we’re going to get from here on out is a new product that’s pretty much the same as the old product. A Global Force of wrestling, if you wheel… or actually, don’t wheel. It’s not worth it.

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A Mouse Of Needles And Not (Sonic Mania, Force, Disney Collection, and Stuff)

The following is a transcript of a segment from Episode #70 of the DTM-Cast, slightly adjusted for text format.

So let’s touch on some video game stuff because we haven’t had that in a while. A couple quick news bits that I want to comment on quickly

You’ll remember a few months back when Sega announced two upcoming Sonic games. One is Sonic Mania, the return-to-form 2D throwback title from Christian Whitehead, who was the guy who brought the mobile ports of Sonic 1, 2, and CD. And that game is due this summer. Was supposed to be out in spring, but they’re holding it back a few months and that’s fine, I suppose. I can wait.

The other game that they announced was codenamed Project Sonic 2017 or that sort of thing; it was going to be similar to Sonic Generations in that it features Modern Sonic and even Classic Sonic and they’re in a warzone of sorts… that project now has a name: Sonic Forces. It’ll be running off the Hedgehog Engine 2, which is an update of the engine that powered Sonic Generations, Sonic Colors, that initial wave of Sonic titles after ’06. And it looks like the game will be of a similar vein to those titles, which I’m pleased to see. Out of the various 3D Sonics over the years, I really enjoyed the Colors and Generations model the most which was more based on speed-running, occasional platforming, that sort of gameplay which fits like a glove for a character like Sonic whose main gimmick is his fast speed. So that’s something I’m somewhat looking forward. Obviously, not enough is known at the moment, but there’s always time for that.

Another thing was recently announced from Digital Eclipse and Capcom – and this is actually a nice little surprise if I do say so myself – this coming April will see the release of the Disney Afternoon Collection. And this collection comprise six classic NES games; Ducktales, Ducktales 2, Chip N Dale: Rescue Rangers 1 and 2, Talespin, and Darkwing Duck. Aside from the enhanced emulation (1080p HD, that sort of thing), there’s going to be additional boss rush modes, time trials, and a rewind feature that lets you rewind gameplay so that you can save yourself from doing something stupid or something. And of course, there’ll be the gallery of material and never before seen content, so that’ll something.

But, yeah, this is a nice little surprise. I’d imagine this is a bit of a bonus for Capcom, considering they got the rights to do another Marvel Vs. Capcom fighting game, but honestly, I’m not going to complain. When it comes to third-party licensed games on the NES, you could pretty much do no wrong with the Capcom-developed Disney games and what you got here is the best of the best, pretty much. Ducktales is a classic game, Darkwing Duck is a fantastic game, Chip N’ Dale… straightforward titles, Talespin… is fucking Talespin. It’s a nice little package especially for those who missed on these games back in the day, especially something like Ducktales 2 which was a late NES release and these days is pretty damn expensive.

So six classic Disney titles from the NES days by Capcom… I’d imagine it’ll be the same price as the Mega Man Legacy Collection that they released a couple years, but regardless, this should be fun. And it’s something I’m looking forward to without question.

The Abridged Book Of Ninja Fighting

In Season 3 of Mighty Morphin, the Power Rangers get new power coins that draw the power of NINJA! This means they get cool ninja suits and cool ninja powers. Yeah, that’s awesome, right?

But isn’t the ninja supposed to be a stealthy figure?

In the old days, ninjas were spies and assassins who would use stealth to get in, do their thing, and get out without anyone noticing. The art of invincibility, as it were. It was a thing with the Ninja Turtles whenever they needed to do something stealthy; they went in, did their thing, and got out without anyone noticing. Not just because of their appearance differing from the humans, but because they were NINJA. That’s what they’re supposed to do; it’s what they were trained to do. Sometimes, they make noise, but for the most part, they’re supposed to stay in the shadows and they usually do that.

So why is it that whenever we have Ninja Rangers, they’re out in the open and not doing anything that is remotely ninja-y? They make loud noises, they taunt, they don’t do anything remotely stealthy, they have ninja magic… but they don’t use stealth or anything. What kind of ninjas are they?

The ones that apparently study from the Abridged Book Of Ninja Fighting.