Mega Man Maker Test Level – Wily Star Remix II

So this is what I wanted to try out. Take one of my older levels and fill those empty rooms with bosses. This isn’t uploaded onto the server; it’s just an experiment I’ve been fiddling around with.

Actually, I might do a little run of these “updated” levels somewhere down the line. We’ll see.

Mega Man Maker Level – MTM02 – Reduxion Remix

This level – the second MarathonMan level – was done in a day, basically recycles bits and bobs from actual MM levels, and even some of my other stuff. It’s a long level with only two checkpoints, but really emphasizes the marathon mentality. There’s a couple tricky bits, but you should be fine. All three heroes are playable and work within the level just fine.

On a sidenote, I enjoyed the editing in this sampler video, where the in-game music determines the cuts and transitions. It’s sometimes nice to do a smooth little edited thing every once in a while.

You can play the level here:
https://megamanmaker.com/?level=300828

Mega Man Maker Level – MTM01 – Ancient Mega Man (Sampler Video)

The silent launch of Marathonman begins with a level inspired by the hidden Mega Man a minigame from one of the Mega Man ZX games. I’ve had to rebuild this level when I discovered that you can’t upload a level started under another name… hence the long delay of Marathonman levels.

In lieu of showcasing the whole level, I offer five minutes of sampler footage showing off bits of the level, which can be played with either Mega Man or Proto Man.

Click here to play the level in MMM:
https://megamanmaker.com/?level=300447

Mega Man Powered Up – Small In Japan

A bit of a treat… a video of my custom “Small In Japan” level from the PSP release, Mega Man Powered Up. Sadly, it’s not the original version as it’s seen some changes here and there to make it more playable, but it’s a nice little comparison between this and the more recent Mega Man Maker iteration, which you can sample a couple videos back.

Video was recorded off the PPSSPP emulator program, which does a far better job of capturing and rendering PSP footage than Sony’s crappy component TV cable thing does. But I don’t know; what do you folks think?