Moar MMM Stuff Coming Soon-ish

It’s been a while since my last MMM level… about five months.

For anyone wanting more of this stuff, I’ve got some semblance of good news. I’ll be uploading a couple levels to my account if you want to sample them. And I’ve got something else in the works that I’ll be posting on this here blog soon enough. If I had a community tab on the archive channel, I would post this there, but I don’t because nobody uses the damn thing.
Time to change that, I suppose.

Mega Man Maker Tab Added To Top Menu, More Content To Come

For those who want “easier” navigation of the old Mega Man Maker stuff, I’ve added the appropriate tab on the top menu that will bring up four distinct posts. Videos for my own levels and Wily Challenge runs as well as other miscellaneous videos and posts can be easily accessed here.

In regards to “other” updates regarding MMM, now that the seemingly endless run of minor updates on bug fixes and such have ended, it looks like I’ll be running some eventual new challenge videos soon enough. I’ve also got a couple new levels in the works, but I’ve been sitting on those for a bit before I decide to give them a proper go. Once that’s done and I’m happy, you’ll get an update on when those will be up.
That’s all for now. Later.

Mega Man Maker Notes – v1.6 Thoughts And Future Video Update

Some time has passed since popular fangame Mega Man Maker finally made the jump to the new 1.6 update, which includes elements from Mega Man 10 and 11 (including new music tracks!) as well as a new community editor feature where multiple users can get together and build a community level of sorts… now that’s a rather ambitious addition and I’ll shed some thoughts on the matter in a little while.
First, a quick primer on some upcoming Mega Man Maker videos… which will be starting up again in a couple weeks. First video up in the running is a boss rush showcase with the new bosses and such. I’ve got a couple runs done on the matter, but I’m holding off until I can concoct a better performance… i.e. going through the whole menagerie of bosses without getting killed for one thing. Once that’s up and running, we’ll resume the usual weekly Wily Challenge videos… although I do have one level up that may see the light of day sooner or later… and there is a… I’ve said too much already.
Anyway, regarding my initial impressions of the new update… well, the addition of a new multi-user level creation system is nothing that I’m ever going to use, but could open up some possibilities for the more community-minded folks out there. Honestly, I’m more thrilled that I can assign Mega Man 10 and 11 tracks into my levels rather than replacing whatever they had originally with the custom tracks from abroad. I will admit that some of the new tracks are of decidedly lesser quality than what I’ve heard before, but still, props to the folks for making the effort as well as all the new toys to play with. I’ve already managed a couple levels where outrunning raging firestorms are great fun.
And then I fired up Doom Builder for the first time in years… and now I’m busy crafting little Doom maps that nobody will ever play, which is probably for the best because there are some amazing stuff out there and I’m nowhere near that level of competency.
I’ve had my share of Mega Man in any fashion as of late – especially after putting some footage together for an upcoming project of sorts. After a while, we’ll get the ball rolling once more, but for now… doom.

Moar Mega Man Maker Stages In A Couple Weeks

I’ve been polishing the next set of Mega Man Maker levels that I’ll be uploading to the server next week. Videos should follow afterwards the following weekend. The levels are straightforward stuff with nothing too off the beaten path… although one is a long little beast.

I’ve also considered doing a second “user” of sorts to serve as the template for a “new” Mega Man campaign of sorts. I’ve got a few ideas to play around with and I’m hoping to get it executed before the year’s up… but then there’s this other stuff I’m toying around with…

Oh man, so much stuff. So little time.