(2023 Update: In retrospect, calling this post a “First Impressions” is kind of a white lie, since my first time playing Circle Of The Moon would’ve been years prior, albeit through the “evil art” of emulation. My guess is that I had acquired an actual cart of Circle Of The Moon and wrote this shortly afterwards. So, in a sense, it’s my first impressions of the game played on its native hardware rather than though some spotty emulation… that’s my logic behind it, at least.)
Some time after Konami released Symphony of the Night on the Playstation, they released Castlevania 64… and it sucked. So they released a sequel… and it sucked too. A couple non-significant games later, Konami released their first GBA title, Circle of the Moon.
The story revolves around a trio of Vampire hunters attempting to kill Dracula yet again, only to be separated. As Nathan, you have to save the other hunter before he becomes a sacrifice or something. In any case, you’re equipped with a traditional leather whip and can spin it around like a lasso (but can’t brandish it like in CV4). You can also equip yourself with DSS cards that alters your whip to become flame whips, ice whips, poison whips, and even a gun! Neat-o.
The graphics are fairly decent for a first title and are varied from each other. Sure, most of the halls look alike, but it’s a common flaw even with Symphony in a couple levels, so no complaints there. The controls are responsive and the challenge is fair, with only a couple bosses being complete pricks. While it isn’t as expansive as the later GBA titles, at least this one has a decent soundtrack worthy of the GBA, unlike the later “sequels” and its NES-esque soundtracks.
If you have a GBA hanging around and you want a decent Castlevania game, don’t bother with the other two and get this one. Aria may have that Soul trading thing and Lament has Simon’s grandson, but this is actually the better game of the three.