Review #1292 – Parodius (Famicom)

Yes, we are doing a Parodius game before we’re even sniffing a Gradius game… though it’s not for a lack of trying, let me tell you. But yes, it’s about time we dive into that stash of Famicom carts that I’ve got laying around here and start playing these bloody things for once.’

Been doing some trial runs with adding borders to the NES/Famicom widescreen footage and then I found myself playing a bunch of Parodius and having a blast with it, so I figured why not? Not the first time that I’ve tackled a series out of order, nor will it be the last.

Yes, we’re reshuffling reviews here. A couple changes here and there, but we should be on track… somewhat.

Review #1279 – Valis I (Famicom)

I don’t think I’m spoiling anything here, but this Famicom version was the closest I got to experiencing voluntarily pure misery in playing one of these Valis games. This was one of the very few times where I was thankful for the implementation of save states and rapid-fire add-ons to make this thing slightly less intolerable than it would have been had I played the OG Famicom cart. Absolutely dreadful.

By the way, if you’re keen on playing this, consider using this Valis++ hack that I mentioned once or twice.
https://www.romhacking.net/hacks/248/

Review #1271 – Magic Jewelry (Famicom)

Just when you thought that we’ve embraced the video revolution of HD… here we are again.

Yeah, as much as I would have liked a much grander start to the 2026 review cycle, I’m saving the best bits for later down the road. Trust me when I say that there’s some genuinely good stuff to look forward to in the next several weeks.