Alas, poor Midway. From being a modest developer of classic arcade games to becoming the Mortal Kombat empire to becoming bankrupt and bought in pieces by Time Warner. Such a tragic tale for such a former powerhouse and gaming legend. It’s going to be a shame that Midway is gone and that the Mortal Kombat saga is in the hands of Time Warner. One has to imagine how they’re going to handle the saga now.
But enough about the depressing side: let’s talk about Mortal Kombat: Armageddon for the Nintendo Wii!
So for those who don’t know, Mortal Kombat: Armageddon is the seventh fighting game in the Mortal Kombat series and is considered to be the closure point of that particular chapter in the MK story. Having gather just about every fighter that has been in a MK fighter (and a couple extra guys), it was a fitting and satisfying final hurrah for the PS2 and Xbox consoles before Midway unleashed their Mortal magic on the next-gen systems… in the form of Mortal Kombat vs. DC Universe… what bitter irony. Guess we know who won that battle, heh heh… Ahem.
But what about the Wii?
Obviously, the Wii isn’t as powerful as the PS3 and Xbox 360 and couldn’t handle MKvsDC. So to remedy this, Midway decided to bring over Armageddon to Nintendo’s white box of wonder, but with a couple extra features – including a new character, new motion controls, and a couple other additions.
Now I’ve already reviewed the Xbox version of the game and since this is pretty much the same game, I’ve taken the liberty of “recycling” a couple blurbs here and there. This isn’t a straight copy – there are minor notes and quibbles I’d like to point out in regards to the Wii version.
Continue reading “GameFAQs Review – Mortal Kombat: Armageddon (Wii)”