COMIC REVIEW – Star Trek: Countdown To Darkness (2012-2013)

Much like the previous film, Star Trek Into Darkness – the overall twelfth Trek film and the second in the Kelvin Timeline trilogy of films – got its own prequel comic book series in the form of Countdown To Darkness… and in hindsight, this one hasn’t aged all that well.

Don’t get me wrong; as a story in a vacuum, it’s a fairly traditional Trek story involving a trip to a new planet, the discovering of a reimagined classic character, the depiction of Klingons in this new universe, and an otherwise, fairly entertaining romp. There are some minor inconsistencies in terms of canon – the mention of a previous Starship Enterprise before the one featured in the movie, for example… which I don’t believe ever made it to Kelvin canon – but as a standalone adventure, it’s a perfectly adequate Trek comic book.

As a tie-in comic, there are a couple plotpoints that tie in to the movie in question, but these are mostly related to comments made in passing in the film. Unlike the first Countdown miniseries or even the Nero miniseries that came afterwards, there’s no real reason to dive into this one expecting anything that would further your enjoyment of what has since become a somewhat divisive motion picture.

David Messina’s artwork is still pretty much a highlight to these comics and pretty much drive the series onwards. But he’s provided artwork for many superior Trek minis. Not quite his best work, but still pretty good.

Countdown to Darkness is fairly basic Trek fare and an underwhelming tie-in comic.

COMIC REVIEW – Star Trek: Nero (2010)

The other Trek 09 prequel comic miniseries focuses on Nero and what he’s been up to in between the prologue and the rest of the movie many years later. Beginning shortly after George Kirk sacrificed his ship and his life to save the fleeing crew, Nero and his ship are soon ambushed and captured by Klingons, who somewhat resemble the Klingons we’re familiar with when they don’t have their helmets on.

A lot of the Klingon stuff is based on deleted scenes from the movie and Nero’s band eventually make their escape, but there is an additional element that comes into play that gives Nero the answer to where and when to find Spock. I won’t spoil it here, but it is a nod to another Star Trek movie that I thought made quite a bit of scene in the larger picture and was a nice fit here.

David Messina returns to art duties here and he hasn’t missed a beat. The same kind of colors and character portrayals are pretty spot-on in his own stylized way and his interpretation of the Klingon ships as well as the battle at the end of the series is pretty good,.

Nero isn’t quite as good or as essential as Countdown, but it’s still a pretty good read and fills in the gap nicely between point A and point B.

COMIC REVIEW – Star Trek: Countdown (2009)

2009 saw Star Trek get a “reboot” of sorts in the form of what is now known as the Kelvin Timeline.

The story of the Kelvin Timeline involves time travel that created an alternate reality so that these movies can co-exist with the “prime” universe of the previous Trek shows. And so a comic miniseries was conceived to give us some backstory as to how we got to t his point… and while the more recent Picard series (or as I’d prefer to call it, Blunt Talk: The Next Generation) has effectively curtailed Countdown’s chances of (already non-existent) canonical status, when it comes to giving that generation of Trek a proper sendoff while also leading us to the next Trek era, Countdown has it nailed.

It tells the story of Nero, a humble minor who assists Spock in attempting to save Romulus from the expanding supernova, but when that doesn’t happen, we see his descent into madness and the origin of his mining ship, the Narada. In addition, we get appearances from Next Gen characters such as Jean-Luc Picard (now an ambassador to Vulcan), Data (revived in B4 and now Captain of the USS Enterprise-E), and a couple others even. And they’re all true and consistent with how the characters have been portrayed all these years, which is more than what I could say for BTTNG.

This series was my first exposure to artist David M|essina, who had done a prior Trek mini for IDW and would eventually do art for several more Trek series. I like his style; his depiction of the characters are true to form while being somewhat stylized, the various space settings and ships look fairly accurate to what was on screen, and the choice of coloring to create a somewhat somber tone for the book, yet retaining some of the old TNG movie aesthetics is much appreciated.

A pity that this couldn’t have been used as a backstory for what would come after and we got Blunt Talk: The Next Generation (a.k.a. Star Trek: Picard) instead, because in terms of not only providing the backstory for two of the film’s key characters, but also giving us a satisfying farewell to the Next Gen crew, Countdown has it nailed to a tee.

COMIC REVIEW – Superman #19 (Jan. 2020)

This comic book is also a piece of shit.

Continuing from last issue’s ridiculously retarded plot thread where Superman reveals his identity as Clark Kent to the world, we have the very unrealistic reaction of everyone being happy for him and his brave act, Perry White “firing” Clark Kent and hiring Superman as a staff writer… because that makes sense. And then he gets into a fight with Mongul on the…

You know what? I don’t care. This whole thing is fucking stupid.

Anyone remember when DC tried this outing of Clark Kent/Superman a few years back with that equally shitty TRUTH story arc? Anyone remember the reaction to that sort of thing. Perry fires Clark and Clark goes down on his luck… and that’s before shit hits the fan. Anyone remember when Marvel outed Spider-Man for that Civil War garbage and then everything went straight to hell with him? Does this fucking hack that people still believe is a good writer forget about the time he outed Daredevil and the consequences that came afterwards? Now, all of a sudden, Supes publicly does away with the whole secret identity thing and everyone is… happy for him? Why?

If this were a realistic situation, people would be genuinely pissed off about this… because the guy who was writing the news in their favorite newspaper was really the guy making the news this entire time. It makes you wonder if anything out of that newspaper could be considered legitimate news since they’ve been harboring someone who has been making the news that made the newspaper what it is, today. Honestly, that should’ve been the take we’d go with here. We’re living in an age of fake news this and sensationalist media that where everything is questioned and debated… why not play up on that by having people question the integrity of the Planet?

It wouldn’t have made this story any better, because fuck, nothing will… but it would’ve been an interesting take, at least.

The artwork in general isn’t anything worth mentioning. It’s fine for what it is and quite frankly, anything that doesn’t look horrendous is fine by my book. However, even if this had some of the most beautifully-drawn and colored comic panels in the history of comics, it wouldn’t be enough to turn this turkey dung into something worthwhile.

In conclusion, Superman’s current arc is still a piece of shit and I’ve spent enough time on this crap.

COMIC REVIEW – Superman #18 (Dec. 2019)

This comic book is a piece of shit.

So this is it, huh? This is the big issue where Superman holds a press conference and, after conferring with a few of his closest friends, he reveals the world that he and Clark Kent are one and the same and he’s going to be Superman from here on out.

Yes, we’re going back to this well again. DC because they figure if Superman does the outing rather than be outed by a third-party like the last time, this will turn out better… it didn’t. And also BENDIS because when it comes to costumed superheroes, the only card he has to play is the outing of the secret identity because he doesn’t believe in such things.

I’m struggling to read through this utter dreck and I find myself with an even bigger headache as I flip through page after page of some of the worst garbage imaginable. This whole thing comes off as a poorly thought out publicity stunt where we do the one thing and then move on to something else without rhyme or reason. One has to wonder if the fallout is going to invoke the same sort of consequence that begat Spider-Man or Daredevil when those IDs were revealed (and eventually retconned because they were fucking bad ideas.)

If this comes off as more of a crazed-driven rant than a review, then I offer a half-apology… but only because I thought I was reading something that was written by a competent writer and not some hack who got lucky with a bunch of Ultimate comics ages ago.

Oh well… at least the artwork is passable fare. Everyone looks like what they’re supposed to. It doesn’t look wretched. That’s fine.

In conclusion, Superman #18 by BENDIS is a piece of shit…

COMIC REVIEW: JJ Abrams and Son Presents Spider-Man #1

This comic book is terrible… there is no other way to say it.

Filmmaker and mystery box fetishist JJ Abrams and his son Henry were tasked with creating a Spider-Man comic book; a six-issue mini-series set in an alternate timeline where Peter Parker is no longer Spider-Man and a deadbeat dad with a son named Ben… Ben then turns to the Dark Side and joins the Knights Of Venom to become Kylo Venom… oh wait, I’m sorry. I got that mixed up.

So this book has a twist that involves a woman character and a refrigerator that sets up the current world this series is set in… hint: she’s the lady on the cover of this here comic book. This immediately pisses me off; not because of the tired woman in refrigerator gimmick that is a tired trope in and of itself, but it immediately gave me flashbacks of that one Spider-Man story where Spider-Man made a deal with the devil… only this time, the devil’s name is Abrams and he wears thick glasses.

And then we jump to the future; Peter is abroad, Ben is a dick kid, and then things change or whatever… this is the story of the kid taking up the mantle eventually and the mystery box that is the least interesting new villain in Caviar or Cadavaria or whatever his name is. The guy looks like something that even Rob Liedfeld would wince at. Think of the ground that covers.

If I can give Spider-Man #1 one sliver of credit, it’s that Sarah Pichelli’s artwork is rather gorgeous stuff. Honestly, she’s probably the only thing that makes this somewhat worthwhile, even with the somewhat muted color scheme that kills the splendor somewhat. It’s just too bad that it’s quality artwork attached to a wretchedly mediocre story.

I’ve no bone to pick with Abrams; I think he’s a perfectly fine filmmaker that gets a bit of a bad wrap at times for better or worse. With that having been said, this first chapter into the Abrams’ take on Spider-Man left a sour taste in my mouth and while I went into this with the best of intentions, it seems as though this is one mystery box that I would be perfectly content in leaving closed.

COMIC REVIEW – Star Trek: Deviations (IDW, 2017)

IDW is at it, again.

They’re doing another round of their Deviations event – one-shots of various licensed properties being subjected to “What If?” scenarios. We’ve sampled a couple of these last year and this year… well, there was only one that piqued my interest and that was the Star Trek one. Took me a little longer to gather my thoughts on this one because… well, let’s be honest here. I’ve read three of these Deviations so far and we’re one for three at the moment.

Yeah, this isn’t very good, either… but this time, the blame falls on the premise, which seems to be all over the place.

The premise of this Deviation seems fascinating on paper; what if, instead of the Vulcans, it was the Romulans who were Earth’s first encounter with extraterrestrials. It’s an idea that has potential to be explored and possibly spin off an interesting alternate take on Star Trek lore before we get to the eventual “everyone dies” ending that a lot of these things fall back on because we’re uncreative hacks or something.

So what happens when the Romulans land on Earth before the Vulcans? They turn the planet into a Romulan colony and enslave the human race. Jump ahead to the 24th century and an eyepatched Will Riker leads a ragtag band of freedom fighters (who, coincidentally or conveniently, happen to be some of the old TNG crew in similar altered states or worse) to find a man who may or may not know the location of a Federation base… wait, what? A Federation base? How could there be a Federation base if the Romulans enslaved the human race shortly after Zefram Cochrane’s warp flight? If the humans never had a chance to develop space flight, how could there be a Federation? Hell, that Delta on the cover shouldn’t even be there if that were the case.

So IDW either lied about the deviation or nobody had a fucking clue. I’m leaning more towards the former because IDW has been doing Star Trek comics for years now and they’re usually on the ball with this stuff. I’d have to assume that, at some point, the Federation and the Romulans got into a war, the Romulans won, took control of Earth and enslaved the humans. That would make more sense and less questions would be brought up that we’d never get answers to. Approaching the story from THAT context rather than the premise it was sold on… eh, it’s not so bad.

For what it’s worth, it’s a fast-paced piece of business that doesn’t waste time on exposition since we don’t have time to waste in a one-shot book. The action bits are well-done and it was interesting to see the different takes on these familiar TNG characters. Would it have been nice to get more emphasis on the main players and how things have changed? Sure, but given what’s there… it was fine.

It’s just unfortunate that for all the good bits that this issue offered, I am left with more questions regarding anachronistic aspects of the story, including the final big reveal, which – had this been following the original premise of the series – should not exist in the first place. I don’t know… this feels like a sampler of a much larger story and if there’s more to come, I’d look forward to reading it.

As a one-shot, however, Star Trek: Deviations leaves much to be desired.

COMIC REVIEW – Teenage Mutant Ninja Turtles: Deviations (IDW, 2016)

Of the half-dozen issues that IDW put out for its “Deviations” event – essentially a take on the “What If?” concept of alternate realities and the such – I’ve bought and read two books; one on Ghostbusters and one on Teenage Mutant Ninja Turtles. The Ghostbusters book had an interesting idea marred by poop jokes, low brow humor, and just bad writing overall.

The Deviations on Teenage Mutant Ninja Turtles, on the other hand? That fares a bit better. And that says something considering I haven’t been a regular follower of IDW’s (still ongoing) TMNT comic book… something that I eventually plan to rectify sooner than later, I hope.

This Deviation alters a plot point in the series, wherein the original narrative Leonardo is brainwashed into joining the foot clan, this narrative changes things by having all four Turtles brainwashed and in pursuit of their now-former master, Splinter. Although a familiarity with the original story in question may enhance one’s enjoyment of the story a bit, the book’s prologue provides enough of a backstory that bring those not in the know a little more up to speed. Who knows? Maybe it might entice potential readers to pick up back issues or the various trade paperback collections.

As for the issue itself, it’s not a bad read despite the story not being all that fantastic. The possessed Turtles almost become interchangeable caricatures of each other, with only slight hints of personality being shown and the lead up to the big battle at the end could’ve used a bit more meat. Regardless, I can’t say that I didn’t enjoy this book; the final battle at the end is certainly fun and the side story of Arnold Jones mulling over the loss of his son Casey (which triggered this whole thing to begin with) adds a bit of depth to a character that seemingly had none.

The art is fine, a bit messy at times, but it’s fine. I mean, as its own little thing, it’s a nice and somewhat believable story that’s saddled with a predictable ending (everybody dies, of course – hardly a spoiler if you’ve read a lot of What Ifs). An intimate knowledge of IDW’s take on the Turtles would certainly help, but this holds its own just fine as a standalone.

COMIC REVIEW – Ghostbusters: Deviation (2016)

Earlier this year, IDW had this event called Deviations, which is a concept akin to the old “What If…?” comics that Marvel used to put out. The premise was to take an established event and see what happens if things turned out differently?

What if Spider-Man saved Gwen Stacy from death? What if the first Death Star wasn’t destroyed? What if the Enterprise-D was successful in destroying the Borg ship? That sort of thing…

Nine times out of ten, the end result is usually “everybody dies” because that’s what happens when hack writers are given an opportunity to craft an alternate take (or alternate reality, if you will) on an idea and they can’t think of anything better to do with it. Sometimes, they don’t. But more often that not, these “What If?” scenarios are good alternate takes that can make readers think and wonder. And they’re usually good reads as well.

Ghostbusters Deviations is not one of those stories.

The idea was interesting; depict a world in which the Ghostbusters didn’t cross the streams to defeat Gozer at the end of the first movie (and spoiler: they never do) and see how badly things turn out from there. The answer, of course, is that things turn out pretty bad; not just for the Ghostbusters, not for the city of New York, but also for the hapless reader who decided to fork over the five bucks to read this tripe. If you enjoy juvenile humor, poop jokes, and outright horrible characterizations, you’ll probably get better quality material watching the Angry Video Game Nerd webseries than you would from this comic book. At least that will cost significantly less to suffer through. I don’t mind stupid funny, but when even that’s done poorly… good lord.

As I would flip through each page of increasing levels of utter banality, my hopes for this to be something worthwhile would slowly evaporate until all that was left was an utter contempt for human life. At some point, you have to feel bad for the Ghostbusters, who have some inklings of their original personalities but have somehow regressed into being complete and utter morons. Gozer, who was this menacing figure even when he/she/it/whatever was stuck in the Stay Puft form in the movie, has become an utter caricature of him/her/it/whatever-self that it’s almost painful. The rest of the characters, along with the attempts to try and sneak in references to contemporary times to a story set in 1984, can kiss my ass because they’re not worth mentioning.

I was initially not a particular fan of the art style – a sort of caricaturistic exaggeration of the cast of characters – but it’s my understanding that this is the art style used in IDW’s main Ghostbusters series, so in that regard, the art is consistent with what little I’ve seen of the main books. And eventually, it grew on me. I can only assume that the quality of the writing in those other books are a little better than what was featured here.

I can only imagine how diehard Ghostbusters fans have reacted to this book, but as someone with only a passing interest in the Ghostbusters franchise, I am flabbergasted by how bad this book turned out, especially when the premise has potential to be interesting and offer something worthwhile. Too bad that potential is wasted on pure crap.

COMIC REVIEW – Teenage Mutant Ninja Turtles #1 (Mirage Studios – Volume 1)

the one that started it all… and after reading it, I’m amazed they were able to continue the series for as long as they did.

The very first issue of Teenage Mutant Ninja Turtles pretty much lays the groundworks for the various aspects that people would become familiar with as this became a massive multimedia empire. We are introduced to our four Ninja Turtles, their rodent sensei Master Splinter, their arch-nemesis Shredder and his Foot Clan, and the origins of all these characters as well as their bloodfeud. It leans hard into its parody and homage to the Frank Miller works, particularly Daredevil, while also crafting a compelling story with lots of bloody, violent action depicted in glorious black and white.

The artwork is truly exceptional stuff; lots of gritty detail and some beautifully rough line art of the various battles between the Turtles and their foes; whether they’d be rugged hoodlums, lethal Foot ninjas, or the Shredder himself. The decision to go black and white as opposed to color might’ve been a money thing – I honestly don’t recall – but it pretty much defined the look of the comic going forward. To the point where I would later come across a color version of this issue and it didn’t quite look as good.

For those whose first exposure to TMNT was the cartoon, reading this comic and realizing how violent it was had to be a bit of a shock and you get why the cartoon is what it is to appeal to kids. But more than anything, the bigger shock was how self-contained the story is. I’m not going to spoil things, but the ending leaves little room for further adventures, presumably because Eastman and Laird figured this was their one and only shot at getting something published. Fortunately, not only did they manage to produce a second issue and continue the story, but… well, it got big.

It’s funny to go back and revisit this issue, like, what? Decades after the fact. It’s been reprinted several times, it’s even been posted on the official Ninja Turtles site for all to see before the big change in ownership. The original printings command high prices, but you could probably find reprints easily enough. The book holds up after all these years and is worth checking out if you bare any fandom to TMNT. And if you’ve already read it, read it again. It’s fantastic.