FIRST IMPRESSIONS – Kirby: Nightmare In Dream Land (GBA)

For a cool twenty bucks, I picked up a used copy of Kirby: Nightmare In Dream Land, the GBA remake of the only Kirby NES game. I’ve had the NES game and was fairly good at, but nothing more than that. So I knew that Kirby would give me a respectable week until I feel obliged to pick more NES classic ports.

Imagine to my utter surprise when I beat the regular game in the same day I bought it. From beginning to end, discovering all the secrets and stuff. The first thought was that this game was easy, but another thought quickly came to mind: this never happened to me before.

So the next day, I try out the game’s extra mode, which basically cuts your life meter in half. Surely this would give me a challenge, because I took cheap hits constantly. But by the end of the night, I beat the game and discovered all the secrets again. Again, this has never happened to me before.

So now I’m stuck with a game that I have no reason to play with anymore. The Meta-Knightmare feature, which lets you play as a sword-wielding winged Kirby-like character, is a nifty mode, but you can’t save in it. A Boss Endurance mode isn’t necessarily the best thing going for me. And the subgames are fun little diversions at first, but even they got to the point where I can get through rather easily even at the highest skill setting.

But you know what? That’s okay, because Kirby still kicks ass and I can concentrate on playing through random levels and stealing powers like no tomorrow.

Christopher Reeve (September 25, 1952 – October 10, 2004)

From USA Today:

Christopher Reeve, the star of the Superman movies whose near-fatal riding accident nine years ago turned him into a worldwide advocate for spinal cord research, died Sunday of heart failure, his publicist said. He was 52.

Reeve fell into a coma Saturday after going into cardiac arrest while at his New York home, his publicist, Wesley Combs told The Associated Press by phone from Washington, D.C., on Sunday night. His family was at his side at the time of death.

I just found out a short while ago and all I can say is… WOW. The phrase “Death of Superman” has never been more truer than it is today. And just when he was on the verge of beating his paralysis… this is truly a sad day.

You’ll be sorely missed, Mr. Reeve. R.I.P.

WWF Buys WCW… And Somehow Loses.

It’s over.

After a long, hard-fought battle, the World Wrestling Federation has outlasted its rival promotion World Championship Wrestling and bought off its remains, putting an end to the storied rivalry in years and giving Vincent K. McMahon the sports entertainment monopoly he’s always wanted.

It was tight in the beginning. WCW Monday Nitro started in 1995 and went head to head with WWF during a time when the show was an hour long and ran a bunch of bad matches and stories featuring largely cartoonish gimmicks.

And then Scott Hall and Kevin Nash jumped ship to WCW, wrecked havoc (in more ways than one), and formed the New World Order with a Hulk Hogan who had gone bad in an effort to change his stale act. And for the first time in a good long while, WCW was on top of the world, beating the WWF in the ratings, pay-per-view buys, and other areas that the geeks would consider important. The WWF struggled, but couldn’t quite nudge.

But WCW proved two things; they had one good idea and most of their top stars were old guys from the WWF’s prime years in the eighties. Eventually, people got tired of the nWo gimmick and clamored for something new… and that something new came from Stone Cold Steve Austin feuding with Vince McMahon. Suddenly, people were hot for WWF again to the point where WCW was suddenly feeling left behind.

In an effort to gain back their dominance, WCW made stupid mistakes. They ended the streak of their hottest star, Goldberg, and went back to the nWo well one time too many. They hired one of the creative minds behind the WWF’s recent run and they ended up with the same stuff that was on the other show, which begs the question why anyone would want to watch second-rate WWF television on the WCW show when they could just watch RAW. They let four talented wrestlers leave for the competition. They brought back the two guys responsible for the company’s woes to try and liven things up again, only to fail miserably and harder than before.

And these are just scratching the service.

Eventually, the heads at Time Warner decided to sell the thing off and then someone else decided to cancel all the WCW shows, leaving Vince to come in and buy his competition. He might not have the shows, but he has the trademarks, the titles, and some of the stars… but not the big guns. No Goldberg, no Steiner, no Jarrett or anyone like that… well, they got DDP… that’s something, I guess, right?

So this is it… WWF is the only show on television right now… and how do they celebrate this big milestone?

They make Shane the new owner of WCW and have Steve Austin turn on the Rock to join forces with Vince McMahon.

The next day, a friend of mine who had been watching wrestling since the 80s was so upset by this turn of events that he swore off wrestling forever. We’ll see if he actually means it… but if that’s the case, then I wonder how many other people would feel the same way. More to the point… how many people who used to watch WCW until the very end – still feels funny saying that – are actually going to make the jump to WWF?

I was not the biggest WCW fan in the world; the old guys and the constant nWo stuff killed it for me… but it was the place for great wrestling. And there used to be this mentality that WWF was more focused on the entertainment aspects while WCW was more about the sport… something that wasn’t readily apparent the first time around when you had a bunch of old guys in the main event.

So two shows with two different styles… and one goes away… does the one show get the other audience or do they go away?

One thing’s for sure; this acquisition could very well make this whole WWF vs. WCW thing a reality… even if it feels half-assed

Revisiting THREE: A New Generation of Street Fighters

I remember going to the local arcade by the shopping mall, looking to see if there was anybody occupying the popular fighters during the day. And there it sat: THREE.

Why they went with THREE on the arcade banner and not Street Fighter III baffled me at the time, but looking back, I realized that the banner was a joke that Capcom went along with.

For years, people have been clamoring for a Street Fighter III and for years, we got anything and everything BUT that elusive game. In that time, there have been many countless jokes made about Capcom being unable to count to three when it comes to its Street Fighter games. The funny thing is that nobody at Capcom had a problem counting up to and beyond 3 when it comes to its Mega Man series. Maybe the problem is with Capcom’s arcade side of things, as now we seem to have a problem counting to 4.

Or maybe this is the last Street Fighter game for a good while… not counting the updates, of course.

I remember popping in a token into the machine, which had seen only a couple people play at most. I’d pick Ryu and then was astounded by the option to choose one of three Super Arts. Prior Street Fighter games and spin-offs gave fighters more than one super that were available at all times, so to restrict players to one out of three seemed like a step backwards, but then again, this was a “new” take on the property.

Other than Ryu and Ken, you have a cast of eight new characters. In a way, I was annoyed because that meant you had no old favorites to fall back on other than Ryu or Ken… but in a way, it actually makes sense. Street Fighter II had only three fighters making a return from Street Fighter I and this third game is supposed to denote a new generation. Shouldn’t there be more new faces to introduce to the pack?

So I play this new game and in a way, it’s familiar territory almost back to basics. Moves works as well as they did in past games, air blocking is gone, air hurricane kick is gone, only one level of super energy, and… wait a minute, why does that girl have three levels of energy and a much smaller meter? What’s going on here? Hold on, they’ve got a meter that shows me how many hits it takes to stun someone? Why would… HOLY SHIT! DID THAT SUPER SHORYUKEN JUST EAT UP HALF THAT GUY’S HEALTH?! WHAT THE FUCK?!

Street Fighter III was the same old Street Fighter game with a new cast of characters, a somewhat more fluid artstyle that was rougher looking and carried more grit than the anime-esque Alpha visuals,  and a new parrying mechanic that takes a while to master, but changes the dynamics of the game greatly. And I’ll be honest; I enjoyed the game quite a bit. It was nice to see a different looking Street Fighter game that didn’t just recycle the same Alpha sprites over again and there was a vibe to this one that I kinda dug.

The typical single-player experience gave you six random opponents for you to conquer before facing off against the final boss, Gill; a tall dude with blue and red skin wearing nothing but a loin cloth. This fucker was tough; his moves hit fast and hard, his reaction times were quick, and if he had a full super meter after getting KO’ed, he’d spring right back to life.  Clearly, this guy was an asshole that was hard as nails… but eventually, he was conquered and a high score was achieved… back when we cared for such things.

And then a year or so later, that SF3 machine was replaced with something else. I don’t remember what, but the game didn’t last long. I never did get to play the 2nd Impact upgrade in arcades, but I did play the Third Strike iteration during my wilderness years. A drastically different experience that no doubt felt like a considerable upgrade… but I’ve always had a fondness for the OG Street Fighter III. It might not have gotten the warmest reception at first glance, but I was just thrilled to get a different Street Fighter that actually felt somewhat different.

Revisiting The Original Street Fighter Game

Most people’s first experience with a Street Fighter anything was the second game. The one with eight World Warriors, special moves that took time to pull off, and made for some competitive battles between players. Even with that initial iteration, it’s easy to see why it became the basis for a much beloved fighting game franchise.

Of course, that is Street Fighter II, which denotes a sequel to a prior game.

The only other Street Fighter game that I knew of back in the day was the Street Fighter 2010 game for Nintendo that was featured in some comic book ads, but eventually, I’d come across that very first Street Fighter game and while my experience with it was brief, it stuck with me until the end of time.

We were at an airport one time and on the second floor, there was a rather modestly-sized video arcade section. I only had a couple quarters on hand to try some of the games; most of which were older games that I wasn’t too familiar with at the time and most of which I probably wish I sampled for the sake of saying that I played an actual [insert vintage arcade game here] arcade cabinet. But instead, my eyes were affixed on this one machine in general with a very familiar name.

Street Fighter.

But this one was different. This one had no roman numeral II on the marquee. And also, the game that was being displayed was not the familiar Street Fighter II game that I had seen before. It took a moment for my young mind to register that this was, in fact, not Street Fighter II… but rather the original Street Fighter I. Yes, the game does, in fact, exist. I’ve seen it with my own two eyes… and it bore the familiar set-up of six buttons (three punches and three kicks).

Being someone who had been on something of a Street Fighter kick, I couldn’t help but be drawn by this magical cabinet before my eyes. Ah man, I’ve got to give this thing a try… aw, but it takes two credits and that’s all I had… but still, it’s Street Fighter I. I’m never going to get this chance again. I rarely get out at this young age of 12. So I popped the quarters in and I start playing.

The game was primitive compared to its sequel. You only had one character to play with (Ryu) and your only option was to fight in Japan or USA. Naturally, I begin the quest in Japan, where I face off against a bald guy named Retsu and eventually get defeated by Geki, a ninja. And then there was a bomb. And then I had no more spare change and moved on with my life.

That’s about all I remember about the game.

I don’t recall if the game ever got ported over to home systems. The closest thing that I could recall was reading about a PC version of Street Fighter II that also came packaged with a DOS version of Street Fighter I, but that’s about the extent of it. It’d be nice to be able to play that game again someday.

We’ll see, I guess.

Later.

An Honest To God Reaction To Russo Nitro

So I got to bare witness to Vince Russo’s bold new vision for WCW… and it struck me as oddly familiar.

For those who don’t know, Vince Russo was the former head writer of WWF television. He also wrote some stuff in the WWF Magazines and his articles had the odd habit of GOING BONKO WONKO WITH THE CAPS whenever he FELT LIKE IT!

COME on, BRO!

Anyway, news broke that Vince Russo left WWF and decided to make the jump to WCW. When I first heard this, I already had an idea on what to expect, which was basically to turn WCW into a pale imitation of the WWF Attitude. Now let’s be fair. If you’re going to rip off Attitude, who better than the man who helped to create Attitude?

Anyone who knows me knows that I am a stalwart WWF fan and could care less about Wheel Chair Wrestling with its old guys as main event guys. That has been the big divide between the two companies. WWF had guys like Austin, Rock, HHH, and others banging out hot main events while WCW continues to shove old man Hogan and pals into the World title picture whether we’d want it or not. So a guy like Russo going into WCW, promising to focus on the younger stock is something I was looking forward to. Finally, less old guys and more focus on younger guys… finally, someone like Benoit will get a chance to shine.

Both Russo and the other guy started earlier this month. I sampled one of their shows and a lot of it is stuff that I’ve seen before when it was WWF, but with less known stars and… honestly, I think this shit is even worse than before.