Power Rangers Reflections #23 – Grid Connection (Bite-Sized Edition)

Yes, I’m going to talk about that episode of Beast Morphers that features a crossover between the Dino Charge, Dino Thunder, and original Mighty Morphin brand of Power Rangers that hasn’t aired yet.

How is this possible?

Well, someone uploaded the big crossover episode of Beast Morphers onto Facebook and I was able to watch it because it aired in the UK while we have to wait until Nick feels like airing them and I’d have to wait another year before they show up on Netflix. By the way, because this hasn’t aired around these parts as of yet, there’s a good chance people haven’t seen the episode and it goes without saying that there be some spoilers, even if I’m not really going to touch on the plot of the episode all that much for reasons that will evident after the break.

SPOILERS AFTER THE BREAK…

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WWF In Your House #19 – D-Generation X (December 1997)

So last month, you had Survivor Series ’97. The big screwjob in Montreal that saw Shawn Michaels win the WWF Championship in controversial fashion and resulted in Bret Hart getting a less than regal exit from the promotion. We’ve covered that show here.

The following month, you’ve got the 1998 Royal Rumble, with the Rumble match itself being won by Stone Cold Steve Austin as the first step in his ascent to the top of the WWF mountain, while Shawn Michaels would retain the WWF title over the Undertaker thanks to Kane’s interference. This match is also where Shawn would hurt his back, forcing him to retire for four years and miss out on the WWF’s most profitable period at that time. We’ve also covered that show here.

In between both those shows, we have this In Your House: D-Generation X PPV to close out 1997. Because if the nWo had their own PPV, then surely DX deserved one too. They were the new hotness afterall.

Sadly, much like the nWo PPV, the DX IYH kinda sucks. Not only that, but it’s not exactly a memorable show, either. nWo Souled Out felt different and unique; this was the usual bad WWF show that I would’ve expected from the bad ol’ Diesel days… hey, maybe there’s a correlation.

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WWF In Your House #17 – Ground Zero (September 1997)

We’re skipping three PPVs because I’ve already covered them and there’s not much else I could add to the musings, so check those out yourself.

So this is a pretty historic PPV in the history of In Your House for two significant reasons. The first reason being that it was the final WWF PPV to use that In Your House set, as subsequent PPVs would feature their own set-ups down the road and the In Your House name would be a less emphasize moniker that would eventually be phased out in a couple years. The second reason that Ground Zero is significant is because it’s the first time an In Your House branded show would be roughly three hours.

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GameFAQs Review – Centipede (Atari 7800)

CENTIPEDE is a well-known 1980 arcade classic from Atari, where you have to fend off against the eponymous Centipede and its hordes of minions. It’s a tremendously enjoyable affair, became a hit, and was eventually ported to several home video gaming systems. The version were going to be looking at today is the Atari 7800 iteration and this is actually a pretty good port of Centipede on the Atari 7800.

Of course, this isn’t a perfect port in regards to gameplay; the original Centipede arcade game used a trackball as its main input for controlling your bug blaster thing, whereas on the Atari 7800, you were using the stock 7800 joystick or equivalent controller and there’s no trackball support for this version of Centipede. For the most part, control in Centipede is a pretty solid and simple affair. No real complaints in this department. It’s really no different from almost any other home conversion of Centipede you’d find on the market. It works, it’s responsive, it suits your needs just fine. Nothing more to add on that count.

Gameplay is pretty much the same familiar Centipede; clear away the mushrooms and kill off the Centipede segments for points, as well as spiders and other critters looking to make life difficult for you. Nothing new or different in that regard; you also have difficulty select in the grand tradition of Atari 7800 homeports, so if you’re having a bit of trouble, turn it down a notch. Nobody will know…

The game has some rather nice graphics and closely matches the visuals of the arcade original, save from minor rough edges… but still, it looks pretty nice. This is different from what was done the 7800 port of Asteroids, where the traditional vector-based space rocks were replaced with actual well-rounded space rocks… with craters… and smooth animation. But Centipede looks really good. Just about the only improvement made to the game is that everything looks a tad bigger – probably to fill the screen considering the arcade’s vertical screen doesn’t lend itself too well to horizontal home televisions, but it looks good. I can’t really complain.

As for the sound, it has all the sounds of Centipede and it sounds pretty good. Not much more to say that that; I’ve got no issues with the sound.

It goes without saying that Centipede is an enjoyable yet challenge arcade shooter. Easy to pick up, simple to understand, and yet difficult to conquer. The Atari 7800 version of Centipede does a superb job of bringing the action, overcoming the lack of a trackball controller with its solid traditional controls. This is just another in a long line of excellent arcade conversions on the Atari 7800, which was one of the main strengths of the system. Centipede is a great game, loads of fun, worth a look if you own a 7800.

PROS:
– Solid conversion of Centipede with multiple difficulty settings.
– Controls well with the stock joystick or gamepad

CONS:
– No trackball support

FINAL SCORE: 9/10