COMIC REVIEW – Death In The Family: Robin Lives (DC 2024 MiniSeries)

Shortly after publishing the previously-unseen edition of Batman #428 – the alternative third chapter of the controversial “A Death In The Family” storyline that depicted the non-death of Jason Todd a.k.a. Robin – DC put out a four-issue mini-series dubbed A Death In The Family: Robin Lives. They claim this to be from the DC Vault, which implies that this was a previously shelved story that never saw the light of day because readers voted for Robin to be put down.

But instead, it’s a whole new story. A whole new What If story… that gave me pause because I am always weary of these continuations of vintage properties written and illustrated by people who were probably babies when these things first graced the public consciousness. What gave me hope was that this was being written by J.M. DeMatteis, a veteran who’s been doing this for decades and should have a good idea on how to tell a follow-up to a previously unearthed 1988 comic book. That’s the only hope I had going into this, since the overall art quality is… less than stellar.

And you want to know something? At first, this series had promise. Opening the series up with the Joker shot dead in the head and then having the story bring us up to that point is not a bad idea on paper, though it did spoil things for me. I knew where they were going with this and I was almost dreading it, but the story up to that point had been pretty solid. Jason Todd struggling with how to move on after suffering a horrific beating at the hands of the Joker as well as the loss of the mother he barely knew, Batman struggling with his lack of experience in fatherhood in trying to comfort the boy, and… well, the shrink felt a bit excessive and the narration is a bit much, but for three issues, this was a somewhat solid story with some decent character moments.

However, once we hit that fourth and final issue, that’s when things fall apart. I’ll try not to spoil too much here, but the way that final issue played out gave me flashbacks of Return Of The Joker, the Batman Beyond animated movie. If you know the plot to that film, then you’ll get a sense of dejavu here, except with a chance in player pieces. And when all is said and done and we get to that final epilogue… let’s just say that it only took a couple pages to kill off any goodwill that the first three issues brought up.

That’s the best way to sum up Death In The Family: Robin Lives. It starts off great, goes along smoothly, and then eventually falls off a cliff before landing headfirst onto a block of concrete. Maybe there’s a better ending stashed away in the DC Vault that got sidelined in favor of what we got here. Hopefully, it doesn’t take four decades to have that see the light of day.

COMIC REVIEW – Batman #428: Robin Lives!

Here’s an interesting piece of business that DC put out last year; the alternate version of Batman #428 from 1988 that served as the third chapter of the much controversial storyline “A Death In The Family,” that saw readers call in to vote for the demise of the second Robin, Jason Todd. Now, we’ve already seen that story and we’ve also seen that story’s importance minimized with the subsequent resurrection of Jason Todd back in the mid-2000s.

However, if callers had voted for Robin to live, this would have been the issue that would continue the story. And if you were expecting any drastic divergence from what was already published, you’re probably going to come away disappointed. Part 3 of A Death In The Family – The Robin Lives Edition plays out in pretty much the same way as the version we got, except this time, Robin… well, you know, lives. Beyond that, he doesn’t play much of a role afterwards and the story continues as it had before.

Batman #428 – The Robin Lives Edition could easily be slotted into the rest of the story without compromise if you want to imagine this story in a world where readers voted to let Jason Todd live. It’s not much of a big deal from a story standpoint, but being able to see what could have been after all this time is still a pretty sweet deal and something that I’m sure would be included in future TPB editions of this particular storyline. I’m rather pleased to see that this exists.

Now, the follow-up miniseries that DC begat afterwards… that, I could do without…

COMIC REVIEW – MMPR: The Return (2024 Miniseries)

So while a bunch of old-timers were revisiting past glory in New Zealand – resulting in the 30th anniversary special, Mighty Morphin Power Rangers: Once And Always – OG Pinky Amy Jo Johnson was busy crafting her own anniversary story… out of beeswax. The kind that’s none of ours.

Nobody is going to get that.

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COMIC REVIEW – The Power Of Shazam (1994, DC Graphic Novel)

Written and Illustrated by Jerry Ordway

To the best of my recollection, this is the only Shazam I’ve read that features the closest thing to what can be considered the original take on the Captain Marvel character. I may have read a few issues of the subsequent series that resulted from the success of this series, but my only exposure to the Marvel family would’ve been guest spots in other comic books and maybe that one cartoon from the days when a cartoon based on a comic book was about as much of the norm as a superhero film would be today.

For all intents and purposes, The Power Of Shazam is the then-modern day origin story of how young Billy Batson was chosen by the wizard Shazam to become the mighty hero Captain Marvel. Those who are only familiar with the modern-day version with the whole family thing will find this to be a much different. This is the story of Billy Batson trying to find his place in the world… all the while having to deal with a new power set given to him by an ancient wizard while also dealing with a villain with ties to the wizard and Billy as well.

A reviewer by the name of Tom Knapp had compared The Power Of Shazam to one of those old-timey Saturday Morning serials from the 1930s and that’s a viewpoint I would agree with wholeheartedly. Not just in terms of imagining the world of Fawcett City as a typical metropolis (no pun intended) of the 1930s, complete with all the visual stylings, dressings, and lingo of the day – only way you could have taken this over the top was to print the story in black and white – but also in terms of its wholesomeness. Despite being written during contemporary times, this is a story where the line between heroes and villains are clearly defined, there’s no mixed message to be found here, and there’s an ending to a story that may lead to other stories, but is nonetheless an ending to this story.

There’s no question that Jerry Ordway put together a compelling piece of work that pays homage and tribute to the character and his lore. While it is clearly a sampler of things to come, it also serves very nicely as its own piece of work. Ordway also puts in time with the painted interior art, which is exceptional stuff, indeed.

The Power Of Shazam is an excellent read indeed and for whatever it’s worth, it’s one of the strongest Shazam stories ever conceived. If you’re going to read just one of these things, make it this one.

COMIC REVIEW – Iron Man 2020 (1994 Marvel One-Shot)

(2025 Update: This review was originally written in 2022, but somehow a typo meant that it was published in 2012. This has long since been corrected.)

The character of Iron Man 2020 first debuted in 1984 in the Machine Man 2020 comic that was in publication at the time and featured another Stark named Arno as Iron Man, but this Iron Man was more of a hired gun than a hero. Anyway, said Iron Man 2020 would get his own prestige one-shot ten years later and for a one-shot, it does a fine enough job to bringing newbies up to speed on this character as he tracks folks who kidnapped the daughter of one of his competitors and all hell breaks loose, I guess.

The actual plot is nothing really special; it’s just an excuse to have some nice action bits and some hints of instilling some heroic attributes to a man who has none, somewhat mirroring the direction of the original Iron Man from years past. I do chuckle at all the future technology of 2020 that the art team attempted to predict. They figured we’d have flying cars by now; instead, we had a pandemic. The Iron Man 2020 suit looks clunky as hell, though.

This was an entertaining enough read, but I wouldn’t go so far as to call it a vital piece of comic work. Still, someone must have remembered this thing back in 2020, because they brought the character back in an event that same year. Would wonders never cease?

COMIC REVIEW – Mega Man #1-4 (Dreamwave)

The short-lived Mega Man comic book from now-defunct publisher Dreamwave is an oddity of sorts. Based on the popular video game series, the comic repurposes Mega Man as a boy robot going to school and keeping his identity as the super fighting robot a secret like a traditional superhero yarn. On occasion, there are superheroics and robot battles, but these seem secondary in comparison to the school life (though things pick up as the series progresses and eventually ends abruptly.)

My issues with this series is numerous, but probably the biggest one being that this never truly felt like a Mega Man series, but rather a series of a boy robot and his adventures in school who took the form of Mega Man and associated side characters because they couldn’t be bothered to create their own heroes… despite the fact that they had no problem creating their own robot masters and steel devil villains for Mega Man to fight.

The art isn’t too bad; if anything, it keeps the character designs largely consistent with official sources and they didn’t detract too far off the beaten path in that regard when it came to creating some of the original humans for this series. The overall style maintains the anime feel you’d associate with Mega Man, but can be a bit messy at times.

In the final issue, a crossover was teased between the classic series and the Mega Man X series, further teasing an X series that never materialized due to Dreamwave shutting its doors. Mega Man would see new life in a long-running comic series from Archie Comics, which did a better job of staying true to the source material than this series ever did. Mega Man’s stint at Dreamwave was short and sweet, but nothing about warranted return trips any time soon.

COMIC REVIEW – Mighty Morphin Power Rangers: Pink (2017)

Boom! Studios’ first off-shoot Power Rangers miniseries was surprisingly not focused on TOMMY, but rather on Kimberly, fresh off not being a Ranger anymore. For you see, this takes place after Kim left the team to be a gymnast at the Pan Globals… but things are amiss. People have gone missing in the French village that her dear old mother lives in and she had find out what it is… so how does Kimberly take on the enormous task for solving the mystery of the missing Frenchmen?

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COMIC REVIEW – Superman: The Earth Stealers (1988)

Superman: The Earth Stealers – a One-shot released smack in the infancy of John Byrne’s reboot run of the Man Of Steel – is an oddity of sorts.

It involves an absurd plot where aliens steal the Earth and Superman has to get it back and a resolution that feels right at home in Silver Age lore, but somewhat out of place in the post-Crisis world, where Superman is depicted as less almighty than he had been in the past. The Earth Stealers runs contrary to that, since it showcases Superman at his absolute super-est. The fact that the book is illustrated in part by Curt Swan – he who has drawn many Silver Age Superman – adds credence to the old-school vibe.

I am, by no means, giving this book a low grade as a result because The Earth Stealers is a fun ride. A largely self-contained story that has some cool Superman bits that would’ve been perfectly at home with a bygone era of the Man of Steel’s history, yet maintains the more grounded characterizations and interplay of the then-current time. It’s a clash that shouldn’t work, but it does because John Byrne knew his Superman and knew what should and shouldn’t work with its take on the character. And the artwork by Curt Swan and Jerry Ordway is top-notch stuff.

All in all, I found The Earth Stealers to be a quick, fun read that maintains the standard of the Byrne-era Superman while infusing just enough Silver Age antics to keep the whole thing from being silly. A good book worth checking out.

COMIC REVIEW – Power Rangers: Soul Of The Dragon (Boom Studios, 2018)

(2023 Update: For some reason, I kept refering to the title as Sins Of The Dragon rather than Soul Of The Dragon. This has since been corrected.)

So anyone who has followed this blog have noted my somewhat “stern” criticism of Kyle Higgins’ obsession with JDF to the degree that his entire run has been all about him. I could say it’s all about “Tommy” and such, but let’s be honest. It’s all about that JDF wankfest. On a similar note, those same people who followed this blog will also have noted that I don’t particularly care for JDF as a personality. Countless posts can be found to further corroborate this point.

With this in mind, I came into Soul Of The Dragon – the first one-shot graphic novel in Boom’s Power Rangers line – with a bit of trepidation, but to my surprise and utter delight, what I got was actually a pretty decent, somewhat low-key story about an aged Dr. Oliver, past his prime, searching for clues as to the whereabouts of his missing son. There are familiar cameos, there are flashbacks and references to past events, there’s some twists and turns that seem somewhat obvious if you’ve been following the main series for a while, but it makes sense within the context of the story.

The whole thing is basically a last hurrah for the Tommy Oliver character before he passes the torch, so to speak. And while it isn’t the Old Man Logan approach that some folks would have wanted, it is nonetheless a satisfying final chapter for the franchise’s most popular character… Finster.

The artwork is interesting, with an attempt to give these characters as close to a resemblance to the actors who portrayed them as possible. In this regard, it’s a mixed bag; sometimes, they nail it and other times, not so much. As a whole, the art tends to be a bit rough, sometimes feeling as though it was drawn on a sketchbook quickly and color was splashed on later before it went straight to print. You see this often with the characters, though the scenery isn’t too bad either.

Soul Of The Dragon is probably Kyle Higgins’ best work. It’s a simple but effectively decent story, a good read, and gives Tommy a good last hurrah that lacks the ballyhoo people would’ve liked and was better for it. A highly recommended read if you want a quick PR comic to read, and that’s the highest praise I’ve levied towards the Boom run thus far.

COMIC REVIEW – Power Rangers: Aftershock (2017)

Aftershock is a weird little thing. It was basically Boom Studios’ attempt at tying into the recently released Power Rangers reboot movie, but rather than go for a movie adaptation that would’ve expanded on some ideas or presented some new ones, they opted for a pseudo-sequel thing that served as a follow-up to the film… and it’s not very good.

Here’s the deal. You have a movie tied to a license you have, you want to make a tie-in book, but you can’t do anything that introduces new lore because that’s what sequels are for and anything you add to the lore will more than likely be jettisoned because anything on screen takes precedence over the written word that only some hobbyists will bother to read. In fairness to Ryan Parrott – a guy who has since become the defacto Power Rangers comic book writer – he tried to put out the most compelling story he could for this one shot and perhaps plant the seeds for further adventures that could be explored in comic book form.

The problem is that the story is largely uninteresting. Reanimated putties, convicts merging with Goldar dust, and “what’s the deal with that lady” aren’t exactly compelling plot points. The Rangers dealing with some of their personal stuff might seem like basic character development, but it feels like spinning the wheels in place; doing just enough to give the impression of growth, but not enough that it feels like proper growth.

At the very least, the art is pretty solid; some muted colors aside, the characters do resemble their movie counterparts just fine (right down to the same clothes, coincidentally enough) and the overall tone of the world is fairly recreated. It’s just too bad that the glue that keeps Aftershock from falling apart – the plot – is fairly weak; so much so that the included sampler of the first issue of Boom’s MMPR comic comes across as a stronger story by comparison.