How Sad Is It…?

…that the new Intellivision console to hit the market is NOT the one that was promised all those years ago, but rather one that is a remake of the original console released by the current incarnation of that console’s main rival in what is now known as the “first console war?”

I came home from a quick round of errands when I noticed a brown box by the door. I picked it up and after taking care of some affairs, opened it up to reveal the new Intellivision Sprint console that was released in December. For those who don’t know, Atari acquired the rights to the Intellivision name and software line… and decided to develop a mini console of sorts much in the same vein as their Atari 400 mini platform; has about 45 games built in, but with the option to include other games through other means.

As of this moment, I haven’t tried the console out yet… though I did film some unboxing bits for a future Gimmick Table down the road. Still, I sit back in awe as I look at this spiffy new Intellivision console that I didn’t think would ever be a thing… if only because the only thing that came to mind when the phrase “new Intellivision console” came to mind was that piece of vaporware called Amico.

I haven’t touched much on the Amicovision business ever since it became a thing. I was intrigued by its early pitch and its desire to develop a console without resorting to crowdfunding means – basically the opposite of what then-current Atari was doing with its Ataribox device… which, by the way, did see release and was eventually forgotten about by all but a few hobbyists. After a while and all the bad press that came about, I decided to veer away from that mess and focus on more tangible things.

When news broke that Atari had purchase Intellivision (but not the Amico), I figured that any hope of that project coming to fruition would be deader than dead. I’m sure there are a small, minute number of devotees who still believe in the cause, but it’s hard to hold out hope when most of the games that were pushed as the main draws of the console (that Finnegan Fox game that caused that one guy’s jaw to hit the ground and the Cornhole game) are appearing on other platforms. Let’s be real here; once the new Earthworm Jim makes its way over to Switch 2 and other things, any and all reasons for wanting an Amicovision will have gone out the window… not that there was much reason to begin with.

It’s unfortunate that things turned out the way it did. Do I think Amicovision would have amounted to much had it saw release? Probably not; it’d be a nice little novelty for the hobbyists and collectors, but not much more than that. Still, it’d be more than what any of the backers got so far, which was empty promises and a whole lot of fuck alls. Maybe some day, Amico will see the light of day… but maybe it’s time to just call it quits and move on. Tommy Tallarico sure as hell did.

Anyhoo… that’s my five cents on the matter. Let’s move on to bigger and better things… but first, I need to go to the bathroom.

Later.

Limited Run Boss Stepping Down… And Nothing Of Value Was Lost

Source: https://www.timeextension.com/news/2026/01/limited-run-games-has-been-my-life-for-ten-years-josh-fairhurst-announces-hes-stepping-away

This was sent my way a couple days ago, but I’m posting about it now to keep the post streak going. Long story short; head of physical snake merchants Limited Run Josh Fairhurst is stepping down from his CEO duties, citing other opportunities that he’d rather be pursuing. Obviously, I wish him all the best in all his future endeavors, good health and all that jazz… but anyone expecting this to change the dynamics of a largely shitty enterprise is going to be in for a rude awakening.

I’ve made no secret about not being a fan of Limited Run’s business model. I’ve bought one product from them that took months to ship and when it did arrive, it was a complete afterthought. Granted, it was a fine package for what it was – it’s the TIE Fighter limited edition – but was this the sort of thing that you’d expect from someone championing physical media? Meanwhile, I’ve ordered from a couple homebrewers who made their own carts and I got those in weeks time.

So yeah, nothing against the dude personally. I don’t know him, I don’t know how much he was involved in the way that business operated, and again, whatever he does next, I wish him nothing but the best… but nothing of value was lost from this company because there was no value to be had here in the first place. Why people insist on partnering up with these snake oil salespeople to this day confounds me. Hell, I almost purchased the physical NES cart for AVGN 8-Bit and was willing to spend a premium for that thing… until I realized that I’d be giving my money to Limited Run and thought better of it. That’s how toxic that company has become in my mind.

Anyway… that’s the story. Have a nice weekend, kids.

I Asked ChatGPT To Craft An Amazing Video Game Idea

George Wood of Gaming In The Clinton Years fame had a challenge for Eidos. In Tomb Raider III, create a storyline in which Lara gets breast cancer. Imagine the drama of a vulnerable Lara Croft still persisting on her worldly adventures despite her illness. It needs fleshing out, no pun intended, but we guarantee the gaming world would be shocked, stunned, and moved by the effort to make Lara’s character more meaningful. We love Lara, but it’s about time the industry had a big shock for a change.

ChatGPT – ever the creative genius – had the following to say on this amazing video game idea.

Continue reading “I Asked ChatGPT To Craft An Amazing Video Game Idea”

Somehow Mega Man Returns… Dual Override – Coming In 2027

From my understanding, for all intents and purposes – or at least until Capcom decides otherwise – this is the 12th mainline entry in the Classic Mega Man series, but rather than going with a numbered title, they settled on Dual Override. Could this mean something more than just another entry in the series? I don’t know and frankly, I don’t give a damn. I’m just happy to see that we get to celebrate the ol’ Rockman’s 40th anniversary with the release of a new game rather than the announcement of a new game or (as is usually the case with these Mega Man anniversaries in recent decades) fuck all.

While this may disappoint some fans who would prefer a Mega Man X9 (for some reason) or a Mega Man Legends 3 (to finish the story or something), I’ll take what I can get if it’s a genuine new game and not some gatcha mobile thing or another legacy collection of a subseries that doesn’t interest me. My tastes are Mega Specific, man.

Street Fighter Teaser Thing

The teaser for the upcoming Street Fighter movie starring Roman Reigns as Akuma, Cody Rhodes as Guile, and Jason Momoa as… Blanka?

So, wait, you have a movie that features both ROMAN REIGNS and JASON MOMOA and you DON’T cast them as identical Kung Fu Twins YUN and YANG? The perfect casting choice was RIGHT THERE!

Other than that, though… the actors look the part, for the most part. Amazed that someone would be cast as Joe of Street Fighter I fame… I wonder if he’ll be DLC for a future Street Fighter 6 patch.

Beyond that, though… meh.

We’ll see.

NES Jaws Getting A Remastered Release… Why?

Source: https://www.nintendolife.com/news/2025/12/limited-run-games-is-bringing-nes-jaws-to-switch-in-massively-expanded-form

Yes, those physical snake oil merchants at Limited Run Games have struck again, planning to unleash a new expanded version of Jaws on NES, which will apparently include material from all four movies. I hate to pull that one quote from former Sony executive Jim Ross, but I have to ask “Why would anyone play this?”

The original Jaws cart on NES is relatively cheap to pick up and even then, it’s not exactly a lost gem or anything like that. Despite what Jeremy Parrish would have you believe – and I’ve been a regular viewer of his stuff for the past few years and enjoy his insight on things – Jaws is not a game that is clamoring for a revisit, let alone a re-release.

For reference, my original Jaws video review from 2013 can be found here.

DTM Rambles #29 – My Thoughts On The Game Awards

The narrator’s very succinct and very thorough thoughts on the Game Awards event that has become an annual tradition in the video game industry. The narrator describes in great detail what the narrator is looking forward and what the narrator expects will happen at the latest iteration of the prestigious event hosted by former Doritos pitchman Jeff Keelee. Other topics discussed includes the virtues of Pop Tarts as well as the behind the scenes effort in producing this thorough document.

The Annual “I’m Not Watching The Game Ads” Post

Welp, tomorrow will see the annual Game Awards take place; the walking advertisement for non-game products with occasional game trailers you could watch online and a handful of award presentations with winning speeches from people who are told to please wrap it up so we can have Geoff Keighley give Hideo Kojima his annual verbal blowjob. And true to form, this is my annual “I will not watch the Game Ads because I have better things to do with my time… like giving the dog a bath” post.

Please feel free to enjoy the show if you’re actually looking forward to this pile of shit, but please don’t bother me with this stuff. It’s not worth my time or energy.

Boo Goes The Doctor – How Chef Handles Castlevania Wall Meat

I’ve taken the liberty of asking ChatGPT how Gordon Ramsay would react to Castlevania Wall Meat. This is the response I was given…

Continue reading “Boo Goes The Doctor – How Chef Handles Castlevania Wall Meat”

It’s Dangerous. It’s Devious. It’s A Grievance With Xevious 7800 On Atari 50.

So the Namco Legendary DLC for Atari 50 was released this past Thursday and contained a number of Atari ports of classic Namco arcade hits. You’ve got the 2600 version of Pac-Man that everyone hates (no, shut up. Nobody likes this game. Fuck you.) as well as the 8-bit versions. You’ve got 2600 and 5200 versions of Galaxian and Dig Dug, while also getting the 7800 versions of Galaga, Dig Dug, and Xevious. The game even includes the arcade Dig Dug and Xevious since Atari published both games in the U.S. once upon a time, which is nice to know.

Less nice is the fact that Xevious on 7800 is stuck on single-button mode, which means you fire both your laser cannon and ground blaster at the same time. In the original release, using a 7800 gamepad or ProLine Joystick allowed you to fire both weapons separately like in proper Xevious gameplay. The fact that this has been omitted from the Atari 50 release upsets me greatly because this is painting a falsehood that Xevious on 7800 couldn’t fire both weapons separately and that’s simply not true. Hopefully, a patch will come along to fix this error because it’s a serious blemish on an otherwise fine lookback at the interestingly fascinating Atari/Namco relationship.